Crashes are common with large project sizes, usually relating to loading larger textures with displacement or physics. In this particular case I was using 8k textures on a character that doesn't yet have bones and visually inspecting the realism with Iray. My computer has 128 GB Host Ram,...More
for a character when i try to edit the mesh for the shoe, it is not letting me edit the shoe , pull and push nothing working. those were working initially....More
The automatic mapping to the epic skeleton with the Unreal Target Tool Preset setting in the FBX export of CC4 and IClone only works with the ActorBuild Template. But it does not work with the LOD Templates or if we remove bones with the custom setting. This is very unexpected because the...More
- some custom hairs don't appear in saved projects; opacity is not an issue, just not visible. The "eye" is on in the scene tab. -Selecting certain saved custom hairs in content manager causes an immediate crash (never did this before since update) - Saving custom hair causes a file corruption...More
hello, I have a problem using auto setup on ue5 and ue5.1, the import process hangs at "finding asset references", I reinstalled unreal engine, my video card drivers, and auto setup, but the problem persists, (the same generated files work on my old computer but not on the new one which is...More
It's great that mesh smoothing on export has been added. It would be extra useful to have a check box for "just smooth head" or maybe a masking system. Much of the body isn't seen when it's hidden by clothing, etc, so this would be a nice optimization technique when porting to a gaming platform...More
In the morph animator and or morph creator, there should be separate sliders for the left side and the right side. If you want your character to flex one arm only, you can't. Or if you want your character to show swelling from an injury to one leg or arm, you can't. If you have separate sliders...More
i have this character with multiple facial hair components. as been seen in the screenshot. i export it as a unity template, and enabled "merge brows and beard into one object." when i open the fbx in 3d software ( in my case cinema 4d) i see that there alot of blendshapes in the facial hair...More