950 issues found

0

Votes
Assigned
1. I'm sending character from CC4 with Face Tools plugin with all the basic options. (I've tried it with cc3_base_plus and Kevin)
2. It comes into Zb upside down with -Y and -Z coordinates. I'm not sure if it is unintended, but may be the cause.
3. All maps (including applied as a "detail...More
  •  1
  •  345
Submitted by kakochka

0

Votes
Released
Hello, Happy new Year
I have a problem with the GOZ function of Zbrush, here is the error message!
I tried reinstalling visual++ but it didn't change anything....More
  •  2
  •  345
Submitted by luffystud

0

Votes
Not a Bug
BUG:
Open CC4
Open any project...More
  •  1
  •  345
Submitted by adamrubendesign

0

Votes
Active
Hello, i would like to bring this issue back up because its not been answered properly. As far i understand , the user asked why his char does not appear
in the pose that he had previously stored into his library/iavatar (not the project file !)
https://www.reallusion.com/FeedBackTracker/Issue...More
  •  1
  •  344
Submitted by K_Digital

0

Votes
Active
Hello,
I made character in CC4, exported to Unreal 5 (working on both versions 5.3 and 5.4). I want to connect face meshes to Live Link, but I can't find good solution how to make blueprint for animation controlled by Live Link. I saw on internet that for CC3 (i guess) there is a couple of...More
  •  1
  •  343
Submitted by zgr.blk

0

Votes
Active
I would really like to see an Import-Function for the new Meta Movement SDK (Maybe inside of the CC4 Plugin of unity). You have to do a ton of work to make an imported CC4-Characters work with the new movement system....More
  •  0
  •  343
Submitted by jan.van.hammer

0

Votes
Active
My request is a simple one; please bring back the EyesBlink expression for C4 characters.
I ask because as a VRChat developer, it makes avatar creation a lot quicker. Thanks. :)...More
  •  0
  •  343
Submitted by d3ac

2

Votes
Active
When I transfer to unreal I'm currently on unreal 5.2 I have tested 5.3 5.4 and 5.5 for the animation retargeting from cc4 to Unreal and it is very difficult is it possible if you can put the bones for unreal 4 and unreal 5 mannequin in a default setup that you can export without the cc4 twist...More
  •  0
  •  342
Submitted by RiZRoC

0

Votes
Active
Hello,
I’m looking to hire 1 to 2 freelance artists to help me with a project and wanted to inquire about the best, most cost-effective way to give them access to Character Creator for 2-3 months.
I currently own single licenses of Character Creator 3 and 4, using one seat on my PC and another...More
  •  0
  •  341
Submitted by brunowerneck

1

Votes
Active
Hi,
using Unreal Engine autosetup has broken subsurface since UE5.3 (tested both on UE5.3 and 5.4).
Reproduction case:...More
  •  2
  •  341
Submitted by PerunCreative
1 ... 49505152 53 54555657 ... 95