Hi everyone. I'm not sure if I wrote the subject correctly and not sure if this applies as an issue, if not, then I would like to make it as a feature request. I use Blender to paint skin weights on clothing as is a much better experience than CC4 sadly. Painting Skin Weights in CC4 is slow...More
I tried to load 4.11 created CC3+ character files on 4.2, but it always crashed. Then I set up my character from scratch (using GoZ and custom textures) in 4.2 and it crashed again when I added displacement maps to the body. Tried again after the 4.21 update, but it still crashes when adding...More
I export a character for unreal engine and when I import it into Unreal the mesh gets totally messed up. See pics. I have tried selecting different skeletons that were available and different versions of unreal. 4.26 to 5.1...More
Hey, I'm using Unreal 5.1 and I'm trying to use the current version of the auto setup for it, but it doesn't work. I've seen online some people seemingly have access to the Unreal 5 auto setup plugin, is that available? -Justin...More
For a future update to Character Creator 4, I think that it would be quite helpful if a couple of parameters were introduced that could give artists the capability of either generating a new character completely at random using the artists' entire material/asset library, or by giving the artists...More
I'm working on a character for which I used the Camila example as a base. I repeated the steps below with an unmodified version of the Camila example and also got the crash. Steps: In the scene I select the mesh for the body....More
Hi! Just before updating to CC4.02 I had no problem importing into CC characters and assets previously modified in Blender. Right after the update, CC is not able to handle any fbx from Blender and it crashes during the process (FYI I'm using the official bridge plug-in). So the files that...More
With the new standard blendshapes, the morph to close the eyes does not completely close them when the eyes look up (so when the eye-look-up morphs are active). This is really noticeable in closeups whenever a character that is looking up blinks, it would be great if that could be fixed. This...More
When i try to send a custom non standard character to zbrush it creates duplicates of some meshes and it also splits the character in 2 sub tools so it makes it a bit complicated to delete the duplicates and combine the subtools(that it also creates duplicates again) and send it to cc4 again...More