949 issues found

0

Votes
Closed
1. Create a char with Headshot or any other source
2 .Scale down the char down to 60 to 90 cm ( Hobbit size)
3. Edit Mesh -> Collision Object...More
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Submitted by macs3D

2

Votes
Assigned
Issue:
In Unreal Engine 5.5, the new Import System with Interchange Plugins causes Morph Targets/Blendshapes for Character Creator (CC) characters to import incorrectly, with an offset or other inaccuracies, and sometimes they are even broken. This issue will be especially noticeable when playing...More
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Submitted by Orisen

0

Votes
Not Reproducible
Hi, I have been trying to export fbx of characters from CC4 and I keep noticing that some of the textures are missing. I tried importing in UE5 and it shows disabled textures as white. Maybe it's a bug with the latest version?...More
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Submitted by gtr.nkm

0

Votes
Closed
When in Edit Mesh Mode deleting faces, CC also seems to remove the diffuse map.
Randomly !
One time it deletes faces only , another time it turns parts (diffuse map ??) of the mesh white, pic 3....More
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Bug
Submitted by K_Digital

0

Votes
Closed
bug
The image below is what I get. I have had cc4 for 2 days. Please fix the problem or I will have stop payment.
try this link https://bsky.app/profile/pailcat.bsky.social...More
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Bug
Submitted by dthomas123490

0

Votes
Released
CC 452 Building Morph Slider Cache on Each Program Start even it says "One time operation" on the Logo while starting the program.
CC could start faster if this would not happen on each start. IIRC this did not happen on earlier versions like 433.
Screenshot cant be taken because the Text indicating...More
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Submitted by K_Digital

1

Votes
Not Reproducible
I have a piece of clothing selected, I go to select edit mesh under modify, and program crashes....More
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Submitted by jrussellh

0

Votes
Released
Dear Ladies and Gentlemen
Since updating IC8 to 8.5 and CC4 to 4.5, both programs crash when loading hair from my content
These hair pieces, which I converted from fiber mesh hair from DAZ Studio, among other things, were no problem loading in the previous versions....More
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Submitted by DlaregVM

0

Votes
Active
When I send a character to AccuRig the resultant rig that is reimported to maya/Houdini is offset from the source mesh. Can you please make it so that the mesh maintains its positioning after rigging....More
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Submitted by bryanebentley81

0

Votes
Active
Devs Please Fix this: custom spring joints work awesome in the head area but not in the body unless they are hand & finger joints.
The secondary and third set of arms are cloned joint hierarchies of the arm joints and they work as expected. This character is intended for the marketplace as...More
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Submitted by Ascensi
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