before release new version for Maya 2026, "Auto Setup for Maya" working well for Maya 2025 and 2024. but now I found several error. 1 - "Auto Setup for Maya" has problem with AdvancedSkeleton Maya plugin....More
I am working in Maya 2026.3 and as in the tutorial I am using Aaron as an export test for the Auto Setup plugin for Maya. The issue is that I am unable to get all the tabls in the Material Parameters tab, for Aaron I am unable to get the eyes, but for my own character it's even worse then I...More
The tearline for CC5 characters does not function correctly. When imported into UE5, any changes made to the tearline in CC5 are not reflected. Furthermore, adjusting Roughness or Opacity values in a Material Instance within UE5 produces no visible effect. https://youtu.be/F8JwyqW_B1c...More
Dear team, After updating Character Creator and using the new Auto Setup 2.0.1 provided by Reallusion (due to the issues in version 2.0), the situation improved, but I am still facing some problems. In order for the avatar import process in UE 5.5.4 to complete successfully and for the files...More
This is the issue I discussed with Rampa from Customer Support. Regarding the buggy texture adjustment for the Casual20 Regular Fit Trousers. Support TicketID : 268601 Please fix it....More
I have issue with "CC_Base_EyeOcclusion". when I use import command from File menu in Maya for import FBX "CC_Base_EyeOcclusion" is OK. but when I import FBX with Character Creator AutoSetup In Maya I'm loosing the "CC_Base_EyeOcclusion" and become transform1....More
I would very much like to the, very welcome, addition of randomization functionality in the character creation process of cc5 via ActorMixer be expanded upon. Having the possibility for randomization across ALL installed morph sliders on a specific chosen facial and/or body part WITH the two...More