Sadtly the link that connects Character Creator to ZBrush is still having issues. Even after reinstalling Hub, CC, and ZB plugins. It looks like the CC plugin is not running, but ZBrush to CC is working, so it should be something with the directories. Please fix this issue; multiple users are...More
Hi. The Manual says that to use ARKIT blendshapes the Accuplips and ExPlus profile should be used (Point 2 on this page: https://manual.reallusion.com/Character-Creator-5/Content/ENU/5.0/08_Animation/Creating-Character-with-ARKit-Profile.htm ), but in the current version of CC5 that profile...More
I am working in Maya 2025 on a I9 Alienware beast with 64 gigs of ram. I am trying to install your CC setup for Maya. 2024 did not install at all. I got the shelf installed in 2025 but returns an import error - line 4 bad magic number in autosetup main....More
From the Forums (per Peter): Hey, Peter. Just a head’s up but it appears that the Retopologize for Base for High Poly Normal Bake is broken for both CC4/5. Kiddo was trying to get some practice using Substance Painter and noticed the arms and fingers are all jacked up. I gave him my copy of...More
The manual here https://manual.reallusion.com/Character-Creator-5/Content/ENU/5.0/03-Main-Menu/Menu_Create.htm?Highlight=create%20prop does not look like what I see in the software....More
When using all in one unreal set up on a fresh project, if i try to package i get this error. Everything was done correctly and have tried in another fresh project. UATHelper: Error: Cooking (Windows): LogProperty: Error: FStructProperty::Serialize Saving: Property 'StructProperty /Game/CC...More
It seems like the Replace Mesh feature found under the Mesh dropdown doesn't work after the 5.05 update, and I've tried it in multiple projects with different characters. In previous versions, I'd do an OBJ export with Nude Character in Bind Pose, make adjustments as needed inside of Maya,...More
Hello Reallusion Support Team, I would like to formally request the addition of Morph Correction support for humanoid characters imported from Blender into Character Creator 5. At the moment, I understand this option is limited to native CC5 characters. However, for users who rely on Blender...More