284 issues found

0

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Trying to import a Daz Character from Daz Studio to CC5 HD using transformer.
The issue happens to most of the G9 character besides the one used as example in the tutorial video, for instance HID Bel.
Followed to the letter the tutorial for importing G9 characters and baking textures into...More
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Submitted by nope_11

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Active
I'm trying to create an expression library with one of my characters. I've setup several expressions using the Facial Profile Editor. But I'm having issues when I press the GoZ Expressions button. The Face Tools plugin is not selectable within ZBrush's Zplugin Tab which is where it is suppose...More
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Submitted by Pixel Self

0

Votes
Assigned
When modifying character morphs in CC5 and importing the exported files into UE5, the morph changes do not apply correctly. I am using morph changes from the Head shot category.
For example, even if I use Lip close Open to change the mouth morph and want to make the character's mouth open by...More
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Submitted by gokomu

0

Votes
Not Reproducible
I am working in Maya 2026.3 and as in the tutorial I am using Aaron as an export test for the Auto Setup plugin for Maya.
The issue is that I am unable to get all the tabls in the Material Parameters tab, for Aaron I am unable to get the eyes, but for my own character it's even worse then I...More
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Submitted by fabio_246167

0

Votes
Not Reproducible
Dear team,
After updating Character Creator and using the new Auto Setup 2.0.1 provided by Reallusion (due to the issues in version 2.0), the situation improved, but I am still facing some problems.
In order for the avatar import process in UE 5.5.4 to complete successfully and for the files...More
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Submitted by antoniojanuario297

0

Votes
Not a Bug
I have issue with "CC_Base_EyeOcclusion".
when I use import command from File menu in Maya for import FBX "CC_Base_EyeOcclusion" is OK.
but when I import FBX with Character Creator AutoSetup In Maya I'm loosing the "CC_Base_EyeOcclusion" and become transform1....More
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Submitted by koulanaj

0

Votes
Not Reproducible
When using GoZ Plus to export character from Zbrush back to CC5, an issue stating "texture failed to load" pops up, not allowing me to update normal and displacement maps. I reinstalled all plugins and and CC5 and it fixed the issue for 1 export and then it broke again. The mesh itself gets...More
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Submitted by anuptom

0

Votes
Not Reproducible
Steps to reproduce issue:
Customize a character in CC 5.06 using morphs. The changes are visible in the viewport.
Bake all sliders....More
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Submitted by davidbenavidesvfx

0

Votes
Active
in both UE5.5.4 and UE5.6.4 when importing using the auto setup plugin, unreal engine crashes, everytime this happens:
LINK DO ONEDRIVE PROJECT'S FILES: https://drive.google.com/file/d/16OS_bRKMOBbxmQGt6LCF_YPAMN3M5MA-/view?usp=sharing
LoginId:1d910a0341cac98ec5b4738fff6a2149...More
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Submitted by antoniojanuario297

0

Votes
Not Reproducible
Auto Setup for Unreal Engine does not work correctly in Unreal Engine 5.7.2.
The plugin has been installed into UE 5.7.2, but when I import an FBX, the character/model does not seem to be recognized by the Auto Setup system. It is imported using Unreal’s standard FBX import workflow (i.e....More
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Submitted by yg841020
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