284 issues found

0

Votes
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In Unreal Engine, when the Auto Setup & Live Link plugin is active, the project fails to package and gives an error. After disabling the RLplugin, I can package the game. I am using Unreal Engine 5.7 and Auto Setup version 2.02....More
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Submitted by ozbey

0

Votes
Not Reproducible
Steps to reproduce the problem:
1. Go to a custom folder holding several characters (at least 5).
2. Select all of the characters....More
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Submitted by JimDHart

0

Votes
Assigned
when export as maya format, eye occlusion mesh will be lost.The UE version is correct....More
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Submitted by BytedancePST

0

Votes
Assigned
It's very annoying having a splash screen pop up every time I start Iclone 8 and CC 5. Saying the same thing over and over again when I already have all of the products it is listing. And you can't use the program till you click the X. I cannot find anything to turn it off except hitting the...More
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Submitted by Linehaul64

0

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Assigned
### Summary
When using **Modify → Material → Merge Material (UV)** on certain wearable items attached to a CC3+ or CC5 character, the merged clothing becomes deformed. After the merge operation completes, the character is placed into a T-pose, but some clothing items remain in an intermediate...More
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Submitted by JimDHart

0

Votes
Released
NOTE: I tagged this as a "bug" but it is really "Product does not work as expected or needed."
Summary
Characters transferred from Character Creator/iClone to Unreal Engine 5.7 using Auto Setup 2.01 cannot be rendered as Nanite skeletal meshes without manually replacing several Auto Setup...More
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Submitted by JimDHart

0

Votes
Active
There are currently two issues.
The first issue is with Face Headshot 3. When I use image matching, the facial image becomes misaligned on the face mesh. The same problem also happens with the side view image matching.
The second issue is related to the ZBrush Face Tools plugin. It seems...More
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Submitted by phylcom

0

Votes
Released
Modify Panel - Skin Weights the Tab "Selection" is spelt wrong (Selecition)....More
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Submitted by paro_3453

0

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Active
I started with a cc4 character, converted him to cc5 profile. I then went to FBX export, and clicked the checkbox as I normally do for Convert Skinned Expressions to Morphs. But the fbx does not have the morphs baked down with the corresponding skinned expression.
I have tried all three subdivision...More
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Submitted by christopherpaulparks

0

Votes
Active
Hi,
I assumed I was supposed to get 100 free generates. Instead, when I generate, the Headshot 3.0 system deducts both the number of free generates and, at the same time, steals my Reallusion Points without any warning. This is a truly tragic glitch, and I demand my points back. Unfortunately...More
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Submitted by ReMark3Dcz
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