284 issues found

0

Votes
Not a Bug
Once trying to update back a model to CC5, the button is greyed out in Zbrush 2022, it worked fine from CC4.
Also Whenver sculpting on the base design, no expression active, all the sculpt disapears whenever switching some expression on and off again, the base sculpt gets reset, lost, if sculpting...More
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Submitted by animaliok

0

Votes
Not Reproducible
I spent a lot of money to get version 54, even though it was stated to be free. I used it 3 times, but although my hardware configuration is expected to be more than sufficient to character creator 5, the program crashes very often, practically, sooner or later, all the time, so I went back...More
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  •  690
Bug
Submitted by OldFatherThames2

0

Votes
Not Reproducible
After creating Rigify, the action can only be exported when the Bone Naming is set to "Mtearig". Other Bone Naming only exports the bound poses...More
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Submitted by 杨闯

0

Votes
Not Reproducible
Add face as prop in CC5
Select face and enter headshot
Align points and go to refine mesh and u will see this issue i am talking about...More
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Submitted by harshulverma20

0

Votes
Released
Hi !
I was doing the new normal tutorial . With a character created from scratch
But this happens when I want to create the normal maps...More
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Bug
Submitted by alerender

0

Votes
Not Reproducible
Steps:
1. Import a mesh of the character in FBX format.
2. Turn on AccuRig and do the rig following the guides. I have adjusted the position of the bones to fit my character....More
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Submitted by vuduytruong3d

0

Votes
Not Reproducible
Hello Reallusion Team,
in cc5 i do not have hair physics. When i bring the character to iclone the hair have physics.When i try to bring the character to unreal engine the physics are gone.
Why is that so?...More
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Submitted by datafre

0

Votes
Not Reproducible
I have a CC3+ character with a CC4 extended facial profile in my scene. I previously exported the character to unreal in CC 4.5.4 without issue; I’ve upgraded to CC5 and the same project now refuses to export via FBX in any way; “Send to iClone” function is ignored; File → Export → FBX using...More
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  •  534
Bug
Submitted by Freshness34

0

Votes
Not Reproducible
I work with ZBrush and I thought it would be interesting to try putting one of my characters into Actormixer. The problem is that when I rig my character, AccuRig doesn't work. The bones don't seem to connect to the mesh and only seem to connect a little at the knees. When I do the animation...More
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  •  348
Submitted by Ruben.AntoniocompanySA

0

Votes
Not Reproducible
No matter what avatar I have loaded the Info section reports it as 5.90 feet. Resizing the avatar does not update the value....More
  •  2
  •  207
Bug
Submitted by mcmikexx
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