288 issues found

0

Votes
Not Reproducible
When I imported multiple characters into a Blender (4.4) file without having a prefix, it overlapped and caused issues for the appearances, so I tried adding a prefix during the export from CC5. After exporting, I tried importing the same way I did without the prefix, and it refused to (at...More
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Submitted by pdi247

0

Votes
Not Reproducible
When exporting character in FBX format with expressions and importing to Houdini that has footwear, the footwear seems to be throwing the points off...if you look at the screenshot below, you see what node I'm using.... if I use the import option in the File menu, everything seems fine, so...More
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  •  210
Submitted by frescalus

0

Votes
Not Reproducible
I have a problem with Auto Setup For Maya 2025 plugin. Whenever I try to use it, the shader doesn’t get assigned properly. Unlike Blender, it doesn’t work correctly in Maya, so I have to fix it manually every time, which is really frustrating. I’m a professional Maya user, and if you could...More
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Submitted by rakibfahim80

1

Votes
Active
I created a CC5 character with a subD2, and then clothing it with custom made cloth. I used the "hide body mesh tool" to hide the faces that are bellow the cloth (see image in attachement)
Then I export the character as a FBX for unreal engine checking the "Delete hidden Face" option.
The...More
  •  0
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Submitted by Nehon

0

Votes
Closed
Importing the following model into unreal engine crashes the editor with the following error
Model: https://drive.google.com/file/d/1xNf29op3TAfPamavrE51CaIAJ0m8e_u5/view?usp=sharing
Error:...More
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Bug
Submitted by Nehon

0

Votes
Closed
If importing multiple different characters inside an unreal project, the characters share the same subsurface profiles.
Steps to reproduce:
- Have two different characters exported as an fbx file from CC5 for UE5....More
  •  3
  •  279
Submitted by e3delyptos

0

Votes
Not a Bug
.Import model into unreal.
. Choose HQ Shader
. Get screen to import character....More
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  •  230
Submitted by Splatterbaby

0

Votes
Active
We created a cartoon character in ZBrush and brought it into Character Creator 5. We managed to rig the body, but we're having a lot of trouble with the face; we can't get the bones generated in CC5 to work in the animation.
We purchased your programs: one iClone and two Character Creators...More

0

Votes
Not Reproducible
My character's body bulges when they blink, chest, arms, legs, they bulge out.
"Correct eyeblink" does not resolve the issue.
I imported it into blender and tried to see if it was tied to weight paints, but no it appears to be directly connected to the Blink Shape keys...More
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  •  296
Submitted by Hound-of-Culann

0

Votes
Not a Bug
Hey, so, I'm on the trial version (in case that makes any difference). When I disabled the SkinGen editor I noticed the eyeshadow would disappear (and even look a different color from the skin), and couldn't figure out why, so started experimenting with different controls.
Turns out, if you...More
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  •  211
Submitted by pdi247
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