284 issues found

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I have a bunch of G3, G5, Chuck and Gwen content. I marked it as invisible in CC4, and I am having to mark it as invisible again in CC5. Please make a way for me to only have to do this once, not do it again with each software update....More
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Submitted by AncientWire

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There are some morph sliders, mainly 3rd party purchased or custom and even some Reallusion , which does not show up in CC5. (They are now also not showing up in CC4 update).
Some exampleS
https://marketplace.reallusion.com/large-package--morphs-of-children-?utm_source=Character-Creator-4...More
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Submitted by Eswardt

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hello!
while I was looking through the online manual looking for facial tatoo, I found a page deprived of all its images
here is the screen capture I've done of it. Just wanted to let you know in hope of getting it fixed...More
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Submitted by quinceyfordersl

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The twist bones you generate when building the UE5 skeleton have a strange inconsistency given how closely the rest of the skeleton matches to native unreal. In the unreal skeleton, there are 2 twist bones for each limb segment (upper arm, lower arm, thigh, calf) but the 2 twist bones are...More
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Submitted by trapp_dev

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When following the Tutorial (Proven Stylized Character by Antony Evans from Digital Puppets UK) Headshot 3 works fine up to the last button where the selection is displayed in the main window. Instead of displaying the Headshot 3 completion, it reverts to the CC3 default and not the HeadSHOT...More
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Submitted by txguy5199

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Hello Reallusion Support,
I would like to report what appears to be a bug in **Headshot v3** involving the **Project from Image** feature.
When I use a **Headshot v3 mesh** and select **Project from Image**, the source image does not appear to be used to generate the expected textures. I...More
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Submitted by blackhawk

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# Bug Report — Hair (`.ccHair`) cannot be applied to an avatar via the RLPy API
**Component:** cc5-mcp-server bridge (RLPy / Character Creator 5 Python API)
**Severity:** High — blocks automated character dressing (hair only)...More
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Submitted by johnhmccauley

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Adjusting Micro Normal Tiling or Micro Normal Strength changes the head and body skin materials simultaneously. I can find no way to assign different values per material. Because the head and body UVs have different texel densities (or whatever the reason this happens is), a single shared value...More
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Submitted by theo.adams.iv

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Steps to reproduce issue:
1. Create a Character Creator character with Expression Wrinkles enabled.
2. Confirm inside Character Creator that the wrinkle Normal and Displacement maps are working correctly....More
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Submitted by likeshark54

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It would be great if the Info list (Preferences -> Display -> Info) was expanded to include the following information (as a minimum) when the entire character is selected:
> Character type: CC3, CC3+, CC4, CC5
> SubD Level (Viewport and Render)...More
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Submitted by JimDHart
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