I have a bunch of G3, G5, Chuck and Gwen content. I marked it as invisible in CC4, and I am having to mark it as invisible again in CC5. Please make a way for me to only have to do this once, not do it again with each software update....More
There are some morph sliders, mainly 3rd party purchased or custom and even some Reallusion , which does not show up in CC5. (They are now also not showing up in CC4 update). Some exampleS https://marketplace.reallusion.com/large-package--morphs-of-children-?utm_source=Character-Creator-4...More
hello! while I was looking through the online manual looking for facial tatoo, I found a page deprived of all its images here is the screen capture I've done of it. Just wanted to let you know in hope of getting it fixed...More
The twist bones you generate when building the UE5 skeleton have a strange inconsistency given how closely the rest of the skeleton matches to native unreal. In the unreal skeleton, there are 2 twist bones for each limb segment (upper arm, lower arm, thigh, calf) but the 2 twist bones are...More
When following the Tutorial (Proven Stylized Character by Antony Evans from Digital Puppets UK) Headshot 3 works fine up to the last button where the selection is displayed in the main window. Instead of displaying the Headshot 3 completion, it reverts to the CC3 default and not the HeadSHOT...More
Hello Reallusion Support, I would like to report what appears to be a bug in **Headshot v3** involving the **Project from Image** feature. When I use a **Headshot v3 mesh** and select **Project from Image**, the source image does not appear to be used to generate the expected textures. I...More
# Bug Report — Hair (`.ccHair`) cannot be applied to an avatar via the RLPy API **Component:** cc5-mcp-server bridge (RLPy / Character Creator 5 Python API) **Severity:** High — blocks automated character dressing (hair only)...More
Adjusting Micro Normal Tiling or Micro Normal Strength changes the head and body skin materials simultaneously. I can find no way to assign different values per material. Because the head and body UVs have different texel densities (or whatever the reason this happens is), a single shared value...More
Steps to reproduce issue: 1. Create a Character Creator character with Expression Wrinkles enabled. 2. Confirm inside Character Creator that the wrinkle Normal and Displacement maps are working correctly....More
It would be great if the Info list (Preferences -> Display -> Info) was expanded to include the following information (as a minimum) when the entire character is selected: > Character type: CC3, CC3+, CC4, CC5 > SubD Level (Viewport and Render)...More