284 issues found

0

Votes
Active
I've spent four days trying to import a character correctly, which isn't possible in Unreal Engine 5.6. The plugin isn't working. Furthermore, converting a rig to Unreal Engine isn't possible. The body is a sponge. I've tried in UE 5.5, 5.5, and 5.6. In other words, I can't get it to work in...More
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Submitted by edvanderpost

0

Votes
Released
Adding HairElement after using the Morph Sliders alters the character
After I purchased Beard & Brows Builder from the Content Store I wanted to test it out. I am not sure if this triggered the issue, as content from Free Resources seem to also cause the problem. If I add HairElement on the...More
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Submitted by anatomescu

1

Votes
Active
With Windows going into the direction they are going in regards to ownership of files on local computers, performance bloat, and updates that break functionality me and many others wish to switch to Linux but Character Creator doesn't have a native Linux version.
I am asking if its possible...More
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Submitted by theyahui

0

Votes
Assigned
Upgraded to CC5 full version (from trial) yesterday and have been experimenting with various features.
Both yesterday and today the program hangs, becomes unresponsive (though, not in the same way that Windows apps become grey and unresponsive and Windows suggests to close them - it became...More
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Submitted by fardadja

0

Votes
Not Reproducible
I have updated my work station with a new NVIDIA RTX PRO 6000 Blackwell Workstation Edition 96GB GDDR7 Graphics Card.
I can open CC5 but it freezes and crashes once I bring in a base character.
I have the latest drivers for my card....More
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Bug
Submitted by theLight

0

Votes
Not Reproducible
From the Forums (per Peter):
Hey, Peter. Just a head’s up but it appears that the Retopologize for Base for High Poly Normal Bake is broken for both CC4/5. Kiddo was trying to get some practice using Substance Painter and noticed the arms and fingers are all jacked up. I gave him my copy of...More
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Bug
Submitted by Room101Studios

0

Votes
Not Reproducible
The autosetup plugin doesn't accept even a single bonechain e.g. a tail, and refuses to create control rig if it exists.
It makes more sense that the control rig does generate for such a skeleton, but just ignores the bones it don't recognise...More
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Submitted by paxton_469831

0

Votes
Not Reproducible
The program crush when i import the file saved from my posed character , 2 hours of work lost.
I wanted to buy this program for simplify my job ,but if it's like that i will think twice...More
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Bug
Submitted by panta86

0

Votes
Closed
MAYA 2026.3 / windows 10
CC fbx file exports and imports via CC auto setup is just fine. only problem, when i run the Face_Rig
it only creates the Face_board within the CC Autosetup window, not floating face_board......More
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Submitted by erdinckamisli

1

Votes
Active
We would really like the Auto Importer/CC5 to fully support Redshift in 3ds Max 2024 and above please.
At the moment the conversion seem flaky, and the importer UI says that Redshift is currently not supported.
It would be great to have an option for a simple RS conversion (basic RS materials...More
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Submitted by liam_833561
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