When I use the “UV Transfer” tool in “Skingen Tools” to apply a Daz “Head” texture to the ‘G81F_BackSkull’ part of “Daz G81_F,” the textures inside the mouth and eyes look distorted. Here is a screenshot of the screen I was working on. eye...More
ummary CC5 is intermittently baking active morph sliders into the base mesh without user intent or notification. The behavior is inconsistent and appears to be dependent on the character's internal state rather than a specific action. Expected Behavior...More
Summary Custom morph sliders created with Create Morph Slider eventually begin displaying the "Need Pack" status despite never being intended for Marketplace distribution. Observed behavior...More
I've been experiencing a tremendous amount of lag trying to edit/undo basic morphs on HD characters. No matter what subdivision or render settings, any edits drop the frame rate < 4fps and undo and redo operations take multiple seconds to complete. I've searched on the topic and tried to...More
When transferring a character to UE (5.7) with clothing that has a texture in the OPACITY box (Texture Setting/PBR), the resulting material does not cast a shadow (for at least direct lighting). When using "Hide Mesh" with that clothing, the character's skin is removed during the transfer...More
Hey, found a frustrating bug when using the ActorMixer core library head skins. Every time I apply a head skin and check the "Apply Head Color to Body" box in the pop-up menu, it doesn't actually work on the first attempt. The new texture and skin tone change the head, but the body gets...More
Hi all, Trying to get hair to conform using the "Create Hair Brows Beard Lashes" function doesn't work right. I'd made a hair in Blender, brought it in, and thought everything was fine, until I animated my character and his face went through the hair mesh. I was able to replicate the problem...More