When rendering animation with multiple channels (e.g. RGB + Depth + MaterialID), the wrong bitmap channel is randomly rendered for transparent objects, e.g. hair and grass For depth:...More
In animation rendering, a large square noise is placed on the mask alpha. I tried various tests such as TGA sequence, PNG sequence, Alpha only MPG, but all the same phenomena occur. This large square noise is about 100 x 100 pixels, which is a little bit thinner than black 100% and occurs at...More
1) I load a project (nothing fancy: 70k triangles, 1.6GB textures); 2) I work on it a bit, do some mocap, previewing things, no big deal; 3) I save the project and open a new one with "open project" command;...More
Mirroring doesn't work with most avatars, chest proportions doesn't work with most avatars, 3DX standardizes all avatars so why doesn't all avatars work with Character Proportions? If I import a character from FBX and then need to use Character Proportions, if I need an identical model perhaps...More
If you EDIT a newly-created Issue, you can see attached pictures, but cannot see other attached files when you EDIT the Issue. Originally noticed on a Win7 desktop, using a PDF file. That caused me to "re-attach" a PDF file, resulting in two copies....More
When I run the latest update/patch to iclone 7.22 it tells me disk full but it has many gig of space available. How much space does this patch need? RSVP stevedonato@gmail.com. This procedure really sucks where the F do you store the newly created zip...More
I saw that the software offer the feature of making paths however, it would be nice to have the option to import svg or at least use 3dExchange to convert a svg/eps to iClone. I was trying to make an effect of a particle following the outline of my logo and it isn't easy to achieve. That path...More
Hello, its simple. I try to create an earing. I archived my goal with the point constraint and and additional asset pretty well. sad part, the heads collision shapes, forces the earing to freak out....More