1663 issues found

0

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Hi I've mention this in Webinars but I thought I'd bring this up again with new wave driver -Ocean Audio! (through sound frequency triggers)
I think the more noise an audio signal has the more noise could be generated for the white water and this would likely be a trigger from the upper frequency...More
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Submitted by Ascensi

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Any time I select any option to go online from within Iclone i.e help online Manual or Video Tutorials or any other link to go online I get the following from Firefox (see Picture)
I am using the Developer Version of Iclone Version 7.41.2627.1
Thanks Christopher Watts...More
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Bug
Submitted by videodv

1

Votes
Active
At this time you support VESA 4k (3840x2160) as a rendering target resolution.
The film industry uses a slightly different resolution, called DCI 4k, or 4096x2160. Adding that as a target would be a big win for content creators, and is probably trivial work...More
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Submitted by StoneCypher

1

Votes
Active
Reach Target would be great if you could "fade" into the animation it's added upon when removed, instead of just snapping. Being able to blend weight between the reach target and the underlying clip would be a great method to have some more control over the rig....More
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Submitted by Attensi AS

2

Votes
Active
It would be great for iClone to be able to render not just VR360 mono content, but also to be able to do this Vr360 or even VR180 stereoscopically.
The environment makes it possible to do this and appreciate technically it not as simple....More
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Submitted by aedes_

0

Votes
Released
1. Create Path.
2. Attach a PROP to path (pick path).
3. Set up to move the Prop along the path as per normal....More
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Bug
Submitted by paro_3453

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Votes
Assigned
When using RIDockWidget the close button dont close the window.
If you double click the "x" the window will however move to the last area it was docked....More
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Submitted by The-any-Key

1

Votes
Assigned
Under certain lighting conditions, using IRAY, the eye 'sclera' displays circular patterns, even with the latest Digital Human eyes.
The artifact 'visibilty' depends on an interplay of;
● The *use* of, the *angle* of, and the *strength* of the KEY light....More
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Submitted by sonic7

2

Votes
Active
Hi
We really need to be able to setup interocular into the stereoscopic render options.
Today only the convergeance point can be tuned but we need the interocular to do 3D correct setting....More
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Submitted by jjmantello

0

Votes
Active
When trying to match different mocap animations you need the body to be in the exact same spot. There is a need of an alignment-tool to do so;
Right now the best way is to use the reach-targets, and use them between scenes; but it's an issue when the pelvis is supposed to move. You should...More
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Submitted by Attensi AS