1662 issues found

0

Votes
Released
When rendering animation with multiple channels (e.g. RGB + Depth + MaterialID),
the wrong bitmap channel is randomly rendered for transparent objects, e.g. hair and grass
For depth:...More
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Submitted by JohnLiebe

0

Votes
Active
Currently we can only add material keys with ex: material_component.AddDiffuseKey
But no way to remove the keys....More
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Submitted by The-any-Key

1

Votes
Assigned
The sound doesn't play for voice or background sound since I updated to iClone 7.82. If I record a video file from within iClone 7.82 and play the video file I can hear the voice and sound that is export with the video but I can't hear the sound when played in the Timeline. This was working...More
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Bug
Submitted by wsessoms

0

Votes
Assigned
Mirroring doesn't work with most avatars, chest proportions doesn't work with most avatars, 3DX standardizes all avatars so why doesn't all avatars work with Character Proportions?
If I import a character from FBX and then need to use Character Proportions, if I need an identical model perhaps...More
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Submitted by Dragonskunk

0

Votes
Assigned
A default Shadow Catcher is a good example. Looks like a glow map was part of it at some point during development.
And it would emit with grayed out value. See the screenshot....More
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Submitted by 4u2ges

0

Votes
Released
In animation rendering, a large square noise is placed on the mask alpha. I tried various tests such as TGA sequence, PNG sequence, Alpha only MPG, but all the same phenomena occur. This large square noise is about 100 x 100 pixels, which is a little bit thinner than black 100% and occurs at...More
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Bug
Submitted by m_koshi

2

Votes
Not Reproducible
Without HDR the render output is exact but with it on it renders blurry and super light (hazy) -never rendering the color levels, sharpness & contrast as seen in the viewport. Perhaps a clue and part of the fix to the issue is to set the HDR "brightness threshold" set to 150 -it renders almost...More
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Submitted by Ascensi

1

Votes
Active
The idea is self explanatory.
https://gizmodo.com/deep-learning-is-making-video-game-characters-move-like-1839470848...More
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Submitted by Sifr

0

Votes
Assigned
When you create a key with ex: ...SetData("Position/PositionX"...
and then try set the key type with object.GetControl("Transform").SetKeyTransition(...)
It wont set the transition type in the new key...More
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Submitted by The-any-Key

1

Votes
Assigned
When you make changes to the curve handles in the Curve Editor and then make any change to the transforms you immediately lose all the changes you made to the curves on that frame because it treats this as a new key and resets every curve handle to the default setting.
This makes it very difficult...More
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Submitted by DialogueTrainer