The issue is related to CC3, Morph Creator and 3DExchange. But I decided to open the issue under iClone because the objects were originally sent to all 3 applications from iClone. Beside, this issue directly relates to the FT 5506: https://www.reallusion.com/FeedBackTracker/Issue/All-JPEG...More
When moving a motion bone 40 units this aligns with the unit system compared with other objects. However, I only need to move a skin bone about 10 units for the same distance. I compare this using the same character, one rigged as non-human and the other as non-standard....More
Not sure at which point it got broken, but when iClone is closed and avatar is sent from CC2 or CC3, the iClone would open, but no avatar would be transferred. You need to click "Send character to iClone" button in CC once more to have it transfer....More
In previous releases when a project was saved the project name field would automatically open and one could type in the desired name. Since version 7.3 this is no longer the case. The file is saved with the named "project", the one must use the <rename> feature to rename the project. It...More
(This is now fixed it was AVG firewall, please put somewhere that firewalls can block the connection to save time of others please) My kinect works with the kinect mocap plugin Xbox one v1.0, shows skeleton and calibrates. I have followed the instructions calibrate in xbox plugin then open...More
There are times when I am animating something (particularly if it is of a "cartoony" nature) when I need to squish or stretch a body part. For example, if I drop a brick on someone's head, I want the head to compress (or squish). Or, if someone slaps their hand on the table, I want the hand...More