Issue: Iris appears horizontally squished after- import to Unreal. I was able to correct this issue by disabling/unchecking the "Iris Normal Map" within Unreal. I'm not sure if this is the correct fix, but wanted to see what you take on this is as it seems that this is enabled on Auto Import...More
Iclone crashes with the below error when I attempt to import an alembic file exported from Marvelous Designer 11. "The exception unknown software exception (0xe06d7363) occurred in the application at location 0x00007FFCFEDE4F99."...More
I have tried to change the default for the transform transition default. I tried to change it from "ease in/ ease out" to "Linear". in the preferences section. It ignores me....More
The project file is currently 913Mb with one CC3 character. As I am working away with the CC3 character, all of a sudden I get the message in the picture that iClone 7 declares the CC3 character is now an invalid Avatar. Huh? I shut down iClone 7 and try to restart the program after a few...More
I followed the tutorials, and I have the plug-in working. I can animate the avatar's face in preview mode, but the red record button is dimmed. In "Create Script" I am able to create sound files that lip sync and play back, so I know my microphone is working with iClone -- so is the record...More
An object which consists of multiple materials might get wrong shaders assigned to specific faces while frame is rendered with Iray Background or Exported. Same frame has no visible shader errors while rendered with preview. See the attached image. Project in question is available upon request...More
Iclone 6 and 7 are very dissappointing......having used iclone 5 previously for previz work at my office ..I decided to download trial versions of Iclone 6 and 7 and found it to be very dissappointing and clearly not worth purchasing. While the quality of character meshes are suprerior, they...More
After iClone 7.7 update, there is no light emitting from popcornFX, such as when I drag i.e. a Torch Fire into a scene, the fire behaves right in an animated sense, but there is no light coming from the fire and bouncing off of other objects in the scene. I do hope this bug gets fixed soon...More
I really believe that multiple GPU support should be implemented with PBR Rendering. Game engines support this feature which allows for a lot of extra "Juice" when it comes to rendering scenes. I think it would be a great feature to add, particularly when it comes to rendering resource heavy...More
However, while all the morphs come over to 3DXchange, none are "Set" in the Expression Editor (except for the head and eye movements that 3DXchange creates automatically). I have to manually Set all Visemes, Muscles, etc. Steps to reproduce 1. Add Genesis3_Female_iCloneFaceKey.duf to Genesis...More