To reproduce: 1. Bring any character to the scene and move it away from the center. 2. Hide any item of character's clothing, eyes or teeth (except hair)....More
NOTE: This problem has also been observed in iClone 7.3 for this specific project, but I noticed it first in Beta 6, so I'm entering it here. The test project can be obtained at: http://www.virtualrealist.com/uploads/ic741_beta6_timeline_problem.zip . What I encounter is that by moving the...More
I am trying to get GI Reflections working as they do in the Example Project Files (0.Cornell Box or 2.Loft Scene). The Example files work as expected, however if I start a new Project File consisting of just a floor, a cube, a Metallic PBR sphere and an overhead GI Emissive Plane, I do not...More
When we apply animation to the character, instead of going straight, the character goes sideways. This bug appeared in version 7.3 and still exists. I'm attaching a video to see the problem. I hope for a solution soon. https://www.youtube.com/watch?v=9Za6gtzSZ20...More
I'm amazed that no one thought to include this, but there needs to be a way to send imported morphs that already exist in the figures to the morph animation section. Right now, you can have a figure in iClone that already has morphs with it, but there's no way to select these existing morphs...More
I have started using IClone as a PowerPoint replacement and it works really well, but when you are at Frame 6,000 and you select a 'Transition Curve Preset' from the list, IClone wants to animate the movie from the last key frame of this prop, which is frequently zero all the way to the new...More
iClone doesnt import the animation of the camera(exported from unreal engine 4.26) But blender reads it. So when i import the same fbx file to blender and export it again to iclone then it reads it Dont know if its an iclone's issue or unreal's but i wanted to let you know :)...More