I just bought iClone and updated to the latest version (7.21.1609). I then purchased the Realistic human 100 pack. I then loaded Avatars / G3 Nude Characters / Nude Female and attempted to load Head / RL Head / Realistic Human 100 / Female / F_M_003. I get an error "Cannot load invalid data...More
As of 7/5/2017 Lists only Taurus, Cone, and Floor. Cylinder, Box, and Sphere are gone, they were working, can recall, as late as 2 days ago (7/3/2017), but have no projects where I saved the created shapes specifically to view whether shapes are still present in those scenes. Any ideas what...More
I noted that one user said his sound card caused the issue, but that seems not to be a universal cure. Sometimes it likes the audio, sometimes it doesn't. Align gives the error. Align Partial gives the error. What is most perturbing is, when I select the exact text to align, and the code takes...More
I am trying to get GI Reflections working as they do in the Example Project Files (0.Cornell Box or 2.Loft Scene). The Example files work as expected, however if I start a new Project File consisting of just a floor, a cube, a Metallic PBR sphere and an overhead GI Emissive Plane, I do not...More
Dear reallusion, Just wondered if there were plans to extend Vive tracking (maybe through ikenima Orion ) into motion live. Hope you can tell me if/when this may happen. Also any plans on iclone connecting with unreal engine via live link?...More
After working on my project for a while saving the project doesn't work anymore. The little "changed" star remains and the file on disk doesn't get updated. So far I haven't lost too much because of this, but it is enervating. It works by using "Save As...", but iClone ALWAYS crashes when...More
As we're used to render our scenes in Stereo - "Side by Side", in 960*1080 Frame Size with a Pixel Aspect of 200, we noticed that when we use the Depth of Field on our cameras in a scene which have water in, only 1 eye on the 2 is rendering with this feature activated. We would be thankful...More
None of the FBX settings in Iclone are working for Lightwave. The Mesh seems to be backwards and stretched, plus Mesh is lying on it's side. Also the extended mapped bones don't get recognized as bones (believe this is due to parent structure)...More
Sometimes for unknown reason props wind up being differently arranged when accessed from an exported FBX. Usually I can fix by setting all props as the sub-prop to one (Attach > pick parent). But sometimes I see when a scene has its own props divided out into sub-props, you have to unsub...More