1662 issues found

0

Votes
Closed
Tried to download some trial plugins from the-any-key but got "Access Denied" error
Christopher Watts...More
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  •  1668
Submitted by videodv

0

Votes
Released
Morph Creator does not open anymore after update 7.91
:(...More
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  •  1660
Submitted by Rottadamic

1

Votes
Assigned
1. Add an avatar 01_G6 Character "Mason"
2. Right-click Manson and select "Perform" (perform.png)
3. Select any motion eg. "Stand to Sit". and always get the error (perform error.png)...More
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  •  1658
Bug
Submitted by imagination304_023567

0

Votes
Not Reproducible
I made SEVEN different dance animations using Iclone 7.83. The motion templates I used for this purpose are "Catwalk", "Change pose", "Twirl hair", etc. All the animations for all the dances I made, were combined with items that I purchased from ACTORCORE (“Macarena” and “The YMCA”) and with...More
  •  2
  •  1653
Submitted by mauricio444

0

Votes
Released
When rendering a video with Panoramic output with Facebook & YouTube Metadata enabled, the metadata appears to be invalid as when uploading to YouTube the mp4 video does not display correctly, it is a flat video image. Once using https://github.com/google/spatial-media/releases to inject the...More
  •  0
  •  1651
Submitted by 《/^\》

8

Votes
Active
We have physics in the UI and the physics toolbox.
Both are OK, but we sure could use some improvements in the physics toolbox.
Afterall, it was released 5 + years ago....More
  •  0
  •  1647
Submitted by rampart

0

Votes
Released
Hi RL Team.
It seems that the Camera DoF isn't working in Unreal LiveLink (Unreal Version 4.24.3). Focal Length and animation works fine, but Depth of Field isn't applied at all.
Thanks for checking....More
  •  5
  •  1644
Submitted by ToKoMotion

0

Votes
Closed
Problem: I have a project consisting almost 3 million polygons and set up a complex scene for rendering with displacement textures
and upon export to Indigo project files it would crash half way with only 432 frames.
I was told by support that what ever the quality I wanted to out put to that...More
  •  3
  •  1644
Submitted by Ascensi

0

Votes
Released
The "Depth Of Field" Mask seems to be broken. There is no transition between the parts which are in focus and the part which are out of focus. I made a test render to test the GI settings I want to use and I made a little animation with some change in focus. You can watch the animation here...More
  •  4
  •  1644
Submitted by thedirector1974

4

Votes
Active
Hi RL,
during the editing process I always struggle with 3 limitations, which i hope one day (hopefully not too far away...) you will plan to fix:
1. the Mini Viewport is... "really "mini" : I understand somebody gave it this name, but in the age of multi-monitors it would come really in...More
  •  2
  •  1641
Submitted by RobertoColombo