Hi, I have a question. Why does my character's mouth not open in the Unreal Engine, even though his lips and face move? I've set up the Live unreal link and motion live to transmit movements in Unreal. The funny thing is, the iclone mouth opens and Unreal doesn't....More
Right now to move an avatar you only have the ball with the three drag axis. This is VERY IMPRECISE and when trying to edit some animation it makes it almost impossible to tweak frames between to positions precisely! Everything about Iclone is almost perfect except this ugly Spot. If Iclone...More
There needs to be a way to lock the body parts selected for masking so the user can browse through all the motions and preview without constantly having to re-mask every time....More
The option to select morph track is missing from the prop track selection menu. Ive tried with 2 different props both with a selection of morphs added using the morph editor and with an animation added using morphs. The animation works but uneditable....More
Hi There, I'm trying to send over characters from iClone to Unreal Engine 4.26.2 via LiveLink, the process starts, the transfer command prompt starts but then half way through the process it just crashes and shows send and close or send and restart. Choosing send and restart button throws...More
when I try to export to Omniverse it says the feature is only available in 3dxchange Pipeline. You can install it or purchase it. I had already downloaded Iclone 7 3dxchange v 7.81 Pro...More
Between Marmoset Toolbag and 3DCoat subdivision is fine/smooth. The model was painted with displacement within 3DCoat. The Z shapes only appear in iClone. The identical textures were used with all 3 programs....More
Computer graphic motion is too predictable. There should be an easy way to add a touch of random motion to props, cameras, even avatars that could be used for camera shake, to make a car subtly vibrate while driving, or an avatar shake uncontrollably when he touches a live electric wire....More
As the title suggests, the animation output after custom motion and FBX export is not the same as what I was working on. Especially in the upper body, the phenomenon is noticeable, and all parts of the head, waist, chest, arms, etc. come out differently than before storage. I found this to...More