When more that one tree of the same kind is added to the scene, the resulted export size of those trees becomes squared Example: One Azalea tree is added to the scene - the export scene file size is 22 Kb (slide 1) and number of vertices for the tree is 414 (slide 2)...More
In the content tab I used to be able to save out heads in a .iface format, and then apply different heads to different bodies. For some reason this no longer works, even for old files that haven't been modified since last year. In character creator, it seems to only save out the morph of...More
iClone has the ability to merge separate motion clips into one single clip for easier manipulation and/or exporting. http://manual.reallusion.com/iClone_7/ENU/Pro/Default.htm#iClone_7/Pro_7.0/09_Animation_Timeline_Editing/Merging_Clips.htm It appears there is no such option for merging clips...More
PART 1: There really should be a "Product" category for Feedback Tracker. It always seems dumb to report Feedback Tracker bugs and suggestions against iClone or another product....More
Cannot pick paths in iClone 7. I've contacted support, and sought help on the message board, trying people's suggestions. Other "related" functions that include right-clicking and selecting a target work fine for me, such as Look At, Link, Align, etc. Paths work fine for me in iClone 6. Never...More
These shaders are greatly needed tool for automation and realism -Wind mode for tessellated plants, Curtains/cloth, and creature displaced fur. By default the wind shader with 0 wind would apply gravity at full. Wind blowing gentle would have variable hot spots. -Water mode settings use...More
start program. program initialises then a message appears "Character Creator has stopped working A problem caused the program to stop working correctly ….."...More
The resolution is not controllable on each of your products. The icons are too small in 3D exchange and they are too big in Iclone. I have a 4K large monitor....More
Hello, it is not possible to package a game including the live link plugin in Unreal Engine 4. Just try to package any project and it won't work. The Problem is, that you include "UnrealEd" as an dependcy and this can not be be build in a Game Module. So somewhere must be a dependency from...More