It’s a real pain to have to export to OmniVerse then from there to Blender to get a baked switch camera. Would be great to add the same support to export FBX....More
- Any character bends their knees when they receive a streaming signal from MVN Animate (xsens) - The same signal is sent to Unreal and everything is ok - Tested on 2 different computers but with the same result...More
Hello, I tried using the Joint Driven Morph Plugin, but when I try to load it I get this error: <class 'ModuleNotFoundError'>, File: C:\Program Files\Reallusion\iClone 8\Bin64\Lib\site-packages\shiboken2\files.dir\shibokensupport\__feature__.py, Line: 142 <class 'AttributeError'>, File...More
New feature in IC8 latest version . ie thumbnail animation not working even with animation checked ,. Others have reported this in forum . . Is the featue intendeed to work only for certain animations?...More
Here comes the second test. I animated a rocket and add to perform, I remove the motion to test the perform motion as usual, the rocket prop reset is position in iclone 8, while iclone 7 stick to original position. This is the second video test: https://youtu.be/1VusElI3BiA Please look into...More
Hello. I am a user of Character Creator and Iclone programmes. I am writing to you about a problem with importing animation in BVH format from Mocopi. The point is that before everything worked fine, I transferred the file to Iclone, the programme detected that it is Mocopi motion profile and...More
Hello.. Im having issues with loading normal FBXs that were loading before the 8.61 update... every time i try to load a second fbx..it will crash... I have also had crashes when i want to simply align a bone to match the previous clip.. i cannot reproduce this one though.....More
It appears that the pinky's are not coming though correctly with the newest update. Here are some screenshots from UE and Iclone 8.6. This is sending over a fresh character with v8.6 and having the UE5 skeleton selected....More