I reported this problem in issue 8983 after the update to 8.11 there was a fix applied which solved it. I've just updated to 8.12 and the problem is back with content syncs taking place at every level " AGAIN" (See issue 8983 for full description)...More
These are primarily on iclone 7 projects brought into 8, and will be intermittent on render, a second render will sometime work and there is no glitch, so its not the animation. There is a lot of glitchy heads when scrubbing through the timeline when spotlights are linked to the avatars head...More
I use iclone 8.12, import camera from unreal engine 5.0.3 it was normal and works as long as smaller than 1799 frames. Everyhting fine. The process is fast/...More
I would like to ask you to add mocopi to your list of motion action list softwares and suit ? He is an economic choice. It only needs an iPhone to capture the face and a glove to capture the fingers We can edit Sony mocopi movements directly in Rococo or Unreal Engine software. But all our...More
The problems I'm having with Iray plugin IC8 is 1st, any video motion I plug into the various channels (Diffuse, Bump, Displacement) to create a water motion or anything of that nature on a regular plane, it's not being shown using Iray after I do the final rendering of the frames. Unlike IC7...More
- extract the run_fwd.rlMotion file from the attached run_fwd.zip - add the run_fwd.rlMotion to your timeline with a CC4 base plus character selected - left click on the run_fwd animation clip in the timeline so it is highlighted completely...More
Since the release of IC8, the routine for caching Iray images has changed. In IC7, project load routine would only cache Iray images if the Iray Render Setting window is opened. Otherwise, if Iray window was closed during the project load and you bring it up later on, the caching process would...More