996 issues found

0

Votes
Assigned
Someone has to sit down and check every other type of object animation for every timeline parameter and make sure the keys are cleared with Remove Object Animation. And that Remove Scene Animation clears EVERYTHING.
Remove Scene animation - clears almost nothing (cameras, lights, effects...More
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Submitted by 4u2ges

0

Votes
Active
sound arrangement method very difficult
please change method...More
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Submitted by bhulimathtekari

0

Votes
Assigned
Please see this.
https://forums.developer.nvidia.com/t/animation-from-iclone8-is-not-running-on-kit-107/329337
Pekka Varis...More
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Submitted by pekka.varis

0

Votes
Assigned
When importing FBX meshes with multiple objects, if I use the "Paint Material" paint-bucket, it removes that Mesh from the Material list. And I cannot select that mesh again using the Pick Material tool.
1. Import FBX mesh with multiple objects.
2. Use the Pick Material tool (B) to select...More
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Submitted by studioweapon

0

Votes
Not Reproducible
I have exported an animation from iclone 8 to UE5 using the auto setup for unreal, All seemed fine except for the hair, at times it looked like it was not following the head correctly. After further investigation and looking at the curves it seems that iclone 8 has used some head tilt morphs...More
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Submitted by colin.k

0

Votes
Assigned
when i attempt to save a project on my desktop (which has windows 11) the project doesn't always save completely, somehow the data of files gets corrupted.
now when i do the same on my laptop (which has windows 10) the files saves no matter how large the file is.
my projects in iclone is...More
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Bug
Submitted by kissmecomix

0

Votes
Not Reproducible
Lights aren't working with the toon shader or casting shadows. They used to. I really hope this is a bug and not an intentional change. Note that in the main screen shot, I set the self illumination to about 50% for all materials, like I always do for cleaner toon shadows. Without the self...More
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Submitted by ImmortalDreams

0

Votes
Not Reproducible
I've noticed whenever I play with sliders, particularly color and face morph sliders it crashes. I've only noticed this recently....More
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Bug
Submitted by davidmaximo

0

Votes
Active
Character body animations and facial blendshape expressions are falling down with the current Kit 107.
Please fix this?
Support TicketID : 259933...More
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Submitted by pekka.varis

0

Votes
Not a Bug
It seems as though when I bring in a prop or accessory with custom morphs and try to convert it to an eyebrow asset, the morphs dont turn on. I can see them in the morph animator list. But they dont seem to trigger on when I pull the sliders.
Ive been able to do this with base hair objects...More
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Submitted by davidmaximo