Hey guys, I need help. My PC bluescreened in the middle of me while hand-keying an animation. The project now fails to open. I usually make 2 instances of the project as backup, but for some reason, I forgot today....More
Description: Please add an option to export a head-only version of a character from Character Creator 4 or iClone that retains all facial animation data, including pose morphs (blendshapes) and facial bone animations (jaw, eyes, neck). This export could exclude the body geometry entirely, providing...More
I am exporting animations for a game engine (Unity), where the root is matched to the hips over the whole animation. I've read the tutorials and in "advanced fbx settings" I check Reset Motion Root" and export. Checking the resulting fbx, the root motion is not reset. It is keyed on every frame...More
Hello, I am a user who has been recording iClone animations in Unreal Engine 5.1 using LiveLink and rendering them for a long time. Recently, I upgraded to Unreal Engine 5.5. I installed all the necessary plugins, moved the RLLiveLink folder to match the version, and also transferred RLPlugin...More
From script to staged animation with just a few clicks. This revolutionary plugin for iClone lets you generate entire animated scenes—dialogue, character blocking, and camera shots—starting with nothing more than your script. How it works:...More
t-pose FBX exports to maya are going wrong. The T-pose from older Iclone version I have made before the latest update are currently still working, while if I try to export a t-pose from the current Iclone version and import it in maya, joints have bad values and the generated t-pose file also...More
I recently bought Stylized Farm from the official site. After import the project size is very large and running very slow please solve my system config...More
* Clean up iclone project Project file size is almost above 1GB which is running very slowly * Saving a project takes a lot of time, approximately 08 to 10 seconds...More