I open the program. everything loads as expected. I then click "Headshot" this loads as expected. I then click on the icon to load a photo, so far so good....More
It is extremely tedious to export and import every character in Unreal Engine. I wish we could simply select a bunch of face morphs that we can export with a model and then we could simply randomize or set the mix of morphs for minor characters in the game engine so that we do not have to export...More
DAZ3D G3 Characters not importing correctly Eyes do not deform with Morph. I have imported a few G3 Characters, and I am able to create a morph. but the eyes do not follow the morph....More
When you do an "Edit Pose," the Transform or Rotation gizmo goes away when you select a different bone, and you constantly need to keep hitting the a hotkey (W/E/R) to reactivate the gizmo. Normally I will use the Rotate (hotkey = "E") gizmo a lot, switching between shoulder, elbow, and wrist...More
Having the clothing list alphabetically underneath the character it is attached to makes sense. But clothing with a name starting with a letter before the name of the character makes it list before the character in the Scene Manager, even though it is attached to the character. All clothing...More
I am working on a character based on Ayaka. I converted it to CC3 and then Game Base. All was working fine until I tried to apply the Game Eyes. Applying Game Teeth worked fine, but when applying Game Eyes, both eyes suddenly get jumbled up in the left eye socket. See attached image for what...More
I think it would be great to have a "Create Camera" function the same as what exists in iClone. a) It allows you have multiple cameras that belong only to a specific project b) It is functionality iClone users are likely to look for when they want to save a camera view in CC3... I know I did...More
Steps to reproduce: Go to the iClone and make sure you turned on the Spring effect for your character. Apply any animation to your character (e.g dancing so the effect will be noticeable)....More
Why don't we have proper skins for Asian and Black characters? Please, no more stereotypical characters, like the fat Black lady or the Black boxer!...More
There is a problem when a character is exported as FBX and then imported into Unreal with animations. When I try to retarget the animations from the mannequin character to my character there is always sliding feet or hands (IK) and the issue is probably happening from the wrong size of CC character...More