1077 issues found

7

Votes
Active
I would love for CC3 characters to have some nice Joint Controlled/ corrective Morphs. Their joints are really freaky looking when bent. Fingers, knees, and elbows should not look like bent plastic straws, if they had good joint morphs set up. It causes extremely limited movement options for...More
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  •  1773
Submitted by sidhe_touch

0

Votes
Released
If you import a DAZ G2 male or female into CC3 using the 'Transformer' function, the face bones are not aligned correctly.
The eye bone positions are set out of place. This can be manually fixed using the bone editor as shown at this forum post:
https://forum.reallusion.com/FindPost383934...More
  •  5
  •  1771
Submitted by 3dtester

0

Votes
Released
Creating a new accessory for:
https://sketchfab.com/3d-models/early-medieval-nasal-helmet-a2eb9626031e4ed28445d1229afd3b48
CC3 -> Create Accessory...More
  •  1
  •  1769
Bug
Submitted by tim.bradbury

3

Votes
Assigned
There's a whole category of Daz Genesis based characters that Transformer screws up the neck vertices on when remapping for the CC3 one. Because by carefully applying some custom morphs you *can* get the necks to look pretty reasonable, it's clear that this remapping is just done incorrect...More
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  •  1767
Submitted by Kelleytoons

0

Votes
Released
According to the CC3 manual, it should be possible to convert from CC1 avatars to CC3 avatars. The expected result would be a pure quad CC3 mesh (as shown in the first attached image); however, the actual result is a very dense triangulated mesh. To reproduce this bug:
1) Load a CC1 base avatar...More
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  •  1767
Bug
Submitted by Hookflash

0

Votes
Closed
Hello,
i just installed the lasted updates from character creator 3 and pipeline extension.
But when push the button "InstaLOD" it says that i need to upgrade to Pipeline edition to access the features....More
  •  2
  •  1765
Submitted by objectnull

0

Votes
Assigned
When converting the Reallusion Cartoon Characters to Game Base, the blend shapes are breaking. The eyelids doesn't close all the way....More
  •  1
  •  1760
Submitted by Attensi AS

1

Votes
Not Reproducible
-Import any obj or through transformer , transfer weight skin and conform .
- save option grey out on custom
was working fin last night i'm in Europe...More
  •  2
  •  1760
Bug
Submitted by jackburton09_67

0

Votes
Released
Hello, I have noticed that when exporting to Unity and I set the export option on my character to Merge Material (I use by type), that it does not add an alpha channel to the texture and causes the eyelashes to show up as either white or black in the game engine depending on the character....More
  •  2
  •  1755
Submitted by chadfranklin47

0

Votes
Released
1: Can't GoZ one body part as it comes back as a asset or clothing.
2: Can't save transformed body morphs from DAZ to Library to save character as a backup base.
3: Imported Props and Clothing are offset from the orginal body....More
  •  0
  •  1752
Submitted by kmitchell.12catblackstudios