When using "RL_Standard" as a parent to the material of clothing from the Playset-UN task Force it produces strange see through results. The hair shader also does the same....More
I try to import a custom pair of eyes and i cant, it crashes 9/10 of the times. It happened also when i just wanted to replace the whole character from the custom folder(usually around the 3rd time)...More
Open the attached FingerRoll.ccProject. Observe that the finger bone axis are incorrect as shown in the attached image. This results in animations playing incorrectly see my thread here https://forum.reallusion.com/488474/Finger-bone-roll-axis-incorrect...More
This might not cause any problems if the Max Texture Size in Preferences is set to be over 1024. However, a problem arises, when Max Texture Size in Preferences is set to 1024. On FBX or OBJ export, normal map internally downsized to 1024 and then blown up back to 2048....More
Wenn ich CC3 mit bestehender Internetverbindung starte, wird das SkinGen Plug-in angezeigt und die Premium Funktionen (z.B.eigene Texturen laden) sind verfügbar. Trennen ich die Internetverbindung bei geöffnetem Programm, kann ich die Premium Funktion weiter nutzen. Habe ich aber die Internetverbindung...More
I think it would be great if Character Creator 3 (or future version) could implement a particle hair system similar to Blender's, with full features for styling (combs, length adjustments, add/cut hair) and utilize physics to make such hair work and look good. I know there are certainly...More
Character's face is irreparably skewed/rotated in relation to the rest of the head with Pro Mode. No matter how I modify this image, headshot will not recognize it as dead-on and it gets projected onto the model rotated and shifted. I've tried adding ears, removing all symmetry, de-lighting...More
Hi i made several characters to be used as characters in my gamejam project for Epic Games, i try to keep my final game lower than 1gb so i convert my characters to Game base and export! Unfortunatly convert to Game Base is a way with no return and also i cant use my morphs anymore to make...More
I reported this problem already in issue 6780, but the ticket was simply closed ... Here is another example that shows the problem of too-bright skin in ue4. Here, I experimented with a cavity map as blend map that is transferred correctly while the rest of the face is too bright. The torso...More
The exported CC3.02 character feets are misplaced, after import to UE 4.20.3. Example: See attached image TaskForce_C General: To setup CC3 imports in UE, basically set retargeting options inside the Skeleton Tree for the following bones, per...More