1077 issues found

1

Votes
Not Reproducible
When using "RL_Standard" as a parent to the material of clothing from the Playset-UN task Force it produces strange see through results.
The hair shader also does the same....More
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Submitted by philiptwaddle

0

Votes
Not Reproducible
I try to import a custom pair of eyes and i cant, it crashes 9/10 of the times.
It happened also when i just wanted to replace the whole character from the custom folder(usually around the 3rd time)...More
  •  3
  •  1286
Bug
Submitted by ahingel

0

Votes
Not a Bug
Open the attached FingerRoll.ccProject.
Observe that the finger bone axis are incorrect as shown in the attached image.
This results in animations playing incorrectly see my thread here https://forum.reallusion.com/488474/Finger-bone-roll-axis-incorrect...More
  •  1
  •  1283
Bug
Submitted by dan_422114

0

Votes
Released
This might not cause any problems if the Max Texture Size in Preferences is set to be over 1024.
However, a problem arises, when Max Texture Size in Preferences is set to 1024.
On FBX or OBJ export, normal map internally downsized to 1024 and then blown up back to 2048....More
  •  0
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Submitted by 4u2ges

0

Votes
Released
Wenn ich CC3 mit bestehender Internetverbindung starte, wird das SkinGen Plug-in angezeigt und die Premium Funktionen (z.B.eigene Texturen laden) sind verfügbar.
Trennen ich die Internetverbindung bei geöffnetem Programm, kann ich die Premium Funktion weiter nutzen.
Habe ich aber die Internetverbindung...More
  •  0
  •  1279
Submitted by w7media

1

Votes
Active
I think it would be great if Character Creator 3 (or future version) could implement a particle hair system similar to Blender's, with full features for styling (combs, length adjustments, add/cut hair) and utilize physics to make such hair work and look good. I know there are certainly...More
  •  5
  •  1278
Submitted by martok2112

1

Votes
Assigned
Character's face is irreparably skewed/rotated in relation to the rest of the head with Pro Mode.
No matter how I modify this image, headshot will not recognize it as dead-on and it gets projected onto the model rotated and shifted. I've tried adding ears, removing all symmetry, de-lighting...More
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  •  1276
Submitted by a_ggghost

1

Votes
Active
Hi i made several characters to be used as characters in my gamejam project for Epic Games, i try to keep my final game lower than 1gb so i convert my characters to Game base and export!
Unfortunatly convert to Game Base is a way with no return and also i cant use my morphs anymore to make...More
  •  0
  •  1276
Submitted by jacomeliluciano

0

Votes
Not Reproducible
I reported this problem already in issue 6780, but the ticket was simply closed ...
Here is another example that shows the problem of too-bright skin in ue4.
Here, I experimented with a cavity map as blend map that is transferred correctly while the rest of the face is too bright. The torso...More
  •  3
  •  1274
Submitted by Mikay²

0

Votes
Not a Bug
The exported CC3.02 character feets are misplaced, after import to UE 4.20.3.
Example: See attached image TaskForce_C
General: To setup CC3 imports in UE, basically set retargeting options inside the Skeleton Tree for the following bones, per...More
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  •  1271
Submitted by unit23