1077 issues found

0

Votes
Assigned
Hi to the Dev Team and all the community !
Character Creator 3.32 hasn't got a "mirror-flip" option.
Waiting that the Dev team develops this option, I suggest a trick to get a symmetric flip of the Haircut !...More
  •  0
  •  1219
Submitted by PhiBix

6

Votes
Active
This is stupid. I know you guys / affiliates want to make money but having an email sent with 1000 "free" DA-points is all good an all to get people hooked but having items that are essentially textures, not actual items in the store is fooling people.
So I got 1000 DA-points, never used any...More
  •  2
  •  1218
Submitted by Kenneth Silver

0

Votes
Assigned
It is a known issue with soft shadow, spot lights and spot shadows, where beam falling under blunt angle creates striped artifacts (there is an FT entry for iClone for this matter).
But having this on a default project does not look good at all (see the screenshot)
Please change spot light...More
  •  0
  •  1218
Submitted by 4u2ges

0

Votes
Closed
It would be nice to have an ability to upgrade from Character Creator 3 Pipeline to iClone 7 Animation Pipeline for a reasonable price....More
  •  1
  •  1217
Submitted by Alexxander

0

Votes
Released
OBJ created in Blender 2.79, and verified it is a valid OBJ.
Following steps from http://manual.reallusion.com/Character_Creator_3/ENU/3/Default.htm#Character_Creator_3/3/06_Customizing_Morphing_Sliders/Morphing_Default_Character.htm
I create OBJ morphs from an exported base.obj with key...More
  •  3
  •  1217
Submitted by eternityblue

0

Votes
Assigned
When using the polygon reduction tool, I often end up with deleted polygons, and no way to fix it. It would be nice to have some control over the areas, so it's possible to use the tool, as the results elsewhere are really good....More
  •  1
  •  1209
Submitted by Attensi AS

0

Votes
Not a Bug
So, i just open new project, add stock shorts, when in Scene tab click to "Show" button and i see, that avatar lose some meshes.
The same problem if you add a full-body dress - the avatar will lose most of the back and belly meshes.
Most likely, I configured in CC something somewhere that...More
  •  1
  •  1207
Submitted by afc_544838

0

Votes
Closed
Hi, Ive been having this problem a lot recently. when I GOZ from Zbrush to CC3 my characters Arms cross?? any ideas why?
https://gyazo.com/dc6fb25a411519cf3c30eccaa3b10870?token=4c99e252c2f9eef0e26b382d26801a14...More
  •  1
  •  1205
Submitted by ShockEngine

1

Votes
Assigned
I was following along in CC3 with the Reallusion YouTube video, iClone 6 Tutorial - Custom Clothing Design with Professional Outfits, using the same MedEx character/outfit when I encountered a problem. Kai gets to the point of swapping out the custom MedEx logo decal with an image of the McDonald...More
  •  1
  •  1203
Submitted by jjoyner

2

Votes
Active
When optimizing a character in CC3, Polygon reduction is great. The problem is the areas that bend, like knees and elbows. This is because there is no way to change the topology around those areas, or freeze them from optimization. The result is knees that is skinned really bad; with no way...More
  •  0
  •  1203
Submitted by Attensi AS