1077 issues found

0

Votes
Not a Bug
Hello,
After adding the toon light, my scene looks the same and nothing like the photo thumbnail. It seems to be the same as the default set up. Please help. - I do not get any errors and the light loads up. See attached photo, to me it does not look like how you would expect the toon light...More
  •  4
  •  948
Bug
Submitted by Dorothy Jean

0

Votes
Active
Right now in CC3 there's a really basic spine: 3 bones, and 2 are really close to each other. This doesn't make for good deformation. It would be great if there was a better spine, more evenly distributed, especially at the lower spine.
An option to add more bones, their distribution, while...More
  •  0
  •  947
Submitted by john.malaska

0

Votes
Active
Make the morph slider editor remember the latest settings.
Ex when you test out morphs from other 3d software you need to got back an forth maybe 30-60 times and each time you need to name the morph and select the files. Would be good if it remember the latest settings....More
  •  0
  •  946
Submitted by The-any-Key

0

Votes
Active
I understand this could be accomplished when using the Goz feature and probably exporting to Obj but this should be built into the Edit pose UI so it doesn't break the workflow..ie stop posing, Goz, send back or export to obj & import as morph etc....More
  •  0
  •  944
Submitted by Ascensi

0

Votes
Closed
When single clicking the mesh, it will always select the model, even if the part is covered in clothes, which you are trying to select. This is quite annoying when working with the clothes, as it wasn't like this before the latest update....More
  •  1
  •  942
Submitted by Attensi AS

0

Votes
Active
I am using Unity, and have made a material/texture library that matches the CC3 library. It would be great if "save all" would have options like merge base colour and opacity, and metallic and roughness, like the .FBX export. I export a lot of textures outside of .FBX'es, and it would save...More
  •  0
  •  941
Submitted by Attensi AS

0

Votes
Not Reproducible
This only occurs after some time. Fill up your 100 undo times, do some Polygon Reduction (which may itself cause crashes on high-poly items), and then try to link materials from multiple submeshes....More
  •  3
  •  940
Submitted by Scyra

1

Votes
Active
Editing skin weight maps is a major pain we really need an eyedropper tool that can sample skin weights on the map and load the brush with the color/weight in the skin weight editor...More
  •  0
  •  938
Submitted by grierson

0

Votes
Active
Adding an option to hide the mesh when taking thumbnail photos would eliminate the manual work when updating a lot of clothes/accessories, by removing the steps below:
1. show model
2. add new clothes...More
  •  0
  •  938
Submitted by cocokins

0

Votes
Not Reproducible
Just installed CC3 3.01, tried it on 2 computers, same behavior - launches with default project, prompt for sign in (doesn't matter if I try to sign in or not - which btw, always fails if I try to sign in, also reallusion hub always says fails to connect to internet eventhough not true), then...More
  •  1
  •  937
Bug
Submitted by eleven.1