1077 issues found

0

Votes
Released
To Reproduce:
1. Create a character
2. Convert to Game Base, combined textures, 4096 resolution...More
  •  1
  •  770
Bug
Submitted by gotbaka2

0

Votes
Active
It would be cool to have the possibility to define a custom folder for all custom assets (clothes, etc.) so I can sync it in a cloud folder so that I do not lose data and can migrate to other systems (i.e., my notebook) easily....More
  •  0
  •  770
Submitted by Mikay²

0

Votes
New
where is export button??...More
  •  0
  •  769
Submitted by gasemhasanpour

2

Votes
Active
Until you implemented full control over material merging in the export pipeline can you please hard code some more logical settings for instaLOD, using UV coverage, texture size or just prioritize body and face textures over tongue and teeth etc. to get a more logical texel density distribution...More
  •  0
  •  767
Submitted by anders_187857

0

Votes
Closed
Good day, the software does not work well for me, the rotate, move, etc commands do not work ... then a message appears that appears in the attached photo. I thank you for your help to correct it....More
  •  2
  •  767
Bug
Submitted by plastiman16

0

Votes
Active
When exporting a character and merging the texture maps, it'd nice to have some way of prioritizing the textures. The face should have higher priority than shoes etc, to make the best use of the pixel space....More
  •  0
  •  766
Submitted by Attensi AS

1

Votes
Not Reproducible
Hello,
When I open CC3 to the Default Project, the character's skin is shaded with dashed grey lines. This shading resolves when I zoom in close enough.
I have no idea how to correct this and so have no attempts to report....More
  •  3
  •  765
Bug
Submitted by ultimativity

0

Votes
Active
I have a wild and crazy idea for Reallusion. I wonder if RL would provide characters, clothing, and such for vintage and largely forgotten Black comic heroes? Societal attitudes of their times didn't welcome them, so very few comics were produced and sold. However, it would be a possible boon...More
  •  0
  •  764
Submitted by JasonWynngard

4

Votes
Active
I think it would be awesome to be able to increase the default polycount for the character.
For example, when I import characters in UE4, the close-up body seems a bit blocky due to the lack of polygons, although they look great in CC3 due to the subdivision function, but the exported characters...More
  •  1
  •  763
Submitted by vadim+2

0

Votes
Not Reproducible
1. Launch program and work on a project using a computer with external USB drive.
2. Wait until the external drive turns off.
3. Try to "Save Project As...", "Export" or "Open Project". The external USB drive being off makes software crash to BSOD with the SYSTEM_SERVICE_EXCEPTION code and...More
  •  2
  •  763
Bug
Submitted by nem3d