When exporting a character and merging the texture maps, it'd nice to have some way of prioritizing the textures. The face should have higher priority than shoes etc, to make the best use of the pixel space....More
Hello, It is not a software problem, it is just a request. I am a dentist, orthodontist and have degree of Associate Professorship on this field. My main study area 3D diagnosis and treatment planning of teeth, jaws and face. That is reason of to but Reallusion softwares. I work with colourful...More
Until you implemented full control over material merging in the export pipeline can you please hard code some more logical settings for instaLOD, using UV coverage, texture size or just prioritize body and face textures over tongue and teeth etc. to get a more logical texel density distribution...More
1. Export default character as FBX. 2. Import into Blender with "automatic bone orientation". Result, the base armature has bones poking in wrong directions...More
I'm wondering if there is a way to bring the MetaHumans into CC3. At this time there is a just a sample of what's coming. They look great but if they can be used in a CC3 -> iClone 7 -> Unreal Engine pipeline, that would be great. If this does not work, is there a way to animate them using...More
Create a character in CC3+ - I used the standard/default female, and added airbangs as the hairstyle. Nothing else was changed. I then followed the Unreal export tutorial https://www.youtube.com/watch?v=hyfKQyXvTAc to import into my unreal engine 4.27.2...More
i bought the light skin hair package which should pop up after the buy in teh smart hallery. i restared the hole copmuter but still not showing up. i also downloaded it and instelled it but still nothing happens. does anybody know what im doing wrong?? cheers and happy new year...More
Merging all of the components of the skin texture material is really counterproductive for game development. Why on earth would we want this? make the material slightly more complicated and leave the individual layers intact so that we can make changes in the engine. for example if I want facepaint...More