The problem is that in VR apps we are needing to use ForwardRendering for performance, meaning important things like subsurface scattering and HDRi lighting aren't available to us. I know baking that stuff in as color info isn't the real thing but much better than not having it at all. Right...More
When AutoSetupForUnity runs, it replaces the first line of scripting defines in the Unity player settings, instead of appending new defines. Of course this causes all kinds of compilation errors and other disasters as it deletes essential defines used by other assets and scripts. Please do...More
Basically we just had the update for Auto Setup for unity. Except we did not get upgraded to the newest Long Term Stable Version... I do not know why or if this is in the works, but i strongly feel is this needs to happen quickly. Unity will always pay attention to this version, and this version...More
When I use 'polygon reduction-object' ,the model shows some fracture surfaces. Before I did it,I checked origin model ,it is OK, no fracture surface. How can I fix it?...More
1. Export default character as FBX. 2. Import into Blender with "automatic bone orientation". Result, the base armature has bones poking in wrong directions...More
Can you please, please, make the autosetup for Unity and Unreal open source!!! Please let us make your tools usable for production of "real" games, so we can fix the broken auto setup pipeline our self, and add all the lacking features and options in that system... Best regards...More
It would be very convenient and a huge improvement, if the morphs that get transferred on the clothing would be editable to improve the quality and be able to edit them to fit better....More
In CC3 v3.4 when I export FBX clothed character for Unreal (or Unity) and choose to Include Motion --> Custom, there is no option to add additional motions....More
Create a character in CC3+ - I used the standard/default female, and added airbangs as the hairstyle. Nothing else was changed. I then followed the Unreal export tutorial https://www.youtube.com/watch?v=hyfKQyXvTAc to import into my unreal engine 4.27.2...More
Will it be possible sometime in the future to have one character creator or does it have to be two separate tools? If it does have to remain as two separate software, will future updates allow cartoon animator 4 drag and drop feature to auto rig bones from images from the Internet just like...More