The new version of CC4 does not display morph sliders for purchased Cartoon Character Designer - Toon Figures. In the CC3 version, I used morph sliders from the Toon Figures package for any characters...More
I find it incredibly strange that I can't assign the Digital Human Shader to non-standard avatars This was touted as one of the main benefits of CC4 allowing non-standard avatars in the forums, but it was left out of the actual development Aside from non-standard avatars, we should be able...More
The Toon and Neutral basic rigs no longer function when selected, and a pop-up window talking about CC5 appears, and you have an OK button or a More button to choose from, the More button takes you to a forum post about CC5 compatibility. As I just updated to CC 4.6 I would like to know if...More
Whenever I try to export Game Base character .FBX files be it mesh or motion, there's a 90% chance I'll get a "FBX export failed" And there's no pattern to this error. If I export a motion from a character it might work, if I try it with a different character I probably get an error. If I then...More
Apologies for the pic, she was clothed when I first tried this...I had updated to 4.6 as the hub directed me to do so. I changed the character originally to a CC3+ and thought that was the problem, as it came up with the request to use CC5. This happened when applying the toon female walk...More
I saw this tutorial,and follow all the steps, [Character Creator 4 Tutorial-Batch Create Expressions & Visemes for Humanoid Character with FBX File](https://www.youtube.com/watch?v=A-4lGCu76Sw&t=40s) but when i use the bones and import to cc, all the bones deformation doesnt work, How to...More
Steps to reproduce the issue: 1. Export a character from Character Creator 4 using Full Base (do not check "Convert Scene"). 2. Import it into Unreal Engine using the official CC Auto Setup plugin....More