I'd like an export option to export the game mesh with the head on its own material and the body on another. Currently the resolution on the face is not what I need it to be with the materials combined on export...More
Dear Reallusion Support Team, I am currently experiencing an issue with porting a Character Creator (CC) character to Wonder Studio, particularly with transferring the blend shapes needed for facial animation. Wonder Studio’s current version does not support CC characters correctly. While...More
Suddenly the application can not open with the "instruction at 0x00007ffd3516debb referenced memory at 0x0000000000000000. the memory could not be read" crash message There is Dump file download link https://drive.google.com/file/d/1jwYOsDlndvfyRLy2OZvpSAQDP8KRFcmA/view?usp=sharing...More
It would really be helpful to see how the bones are working during an animation especially with weight painting or with spring effects and xray mode....More
CC4 had a crash and asked me to restore and I pointed to a location on a USB stick. The saving process looked normal but the recovery just loaded a blank project instead. So i checked the file itself and it told me it has a error and can't load. I realized later the USB stick had become file...More
Hello its taken me a while to bring this up but i think there is an issue with character exports from CC4 to Unreal if you wish to combine iClone Animation. If you export a character from CC4 to Unreal you get a bone added called cc3_base_plus. ( I assume this is off what ever base your using...More
When I try to export a character fbx to blender whit expressions sequence and viseme phoneme pair from CC 4.6 and CC5 a failed message appears. It work with 4.5 - Unfortunately, my current character is in 4.6 :( When I change to Viseme 1:1 FBX fbx is exported,...More
Unreal 5.2 ML Deformer is impressive. I’d like a muscle deformation system and random pose generator to be used with Unreal Engine at some point....More