Hello, I have a character which after I used the Optimize & Decimate option Custom, it now has only the Thumb and Middle finger bones, as i want it for optimization My question is if theres a way to automatically set the weights of the other fingers (index, ring, pinkie) to the middle finger...More
Now there is no way in CC4 to have the nails in the same uv as the body. I mean a continous UV. Now they are broken and when optimizing the character it looks bad for the uv seams and the low vertex count. I tried to uncheck the nails from the Morphs tab but nothing happens. If i put the...More
When I install CC_Auto_Setup_for_3dsMax_2025 using the install bat file, all goes well, but I get an error when opening. I'm on Windows 11.. I do have Max installed here: D:\Program Files\Autodesk\3ds Max 2025, so it's not defaulted to C if that is a problem. I did confirm that everything...More
It would be fantastic if Character Creator 5 allowed us to add bones directly to the rig for hair and clothing. This would enable more realistic secondary animations—like swaying hair or flowing garments—without needing to export to other programs. Keeping everything within CC5 would streamline...More
Ich habe Koko-Hair gekauft. In CC4 erscheint jedoch bei der Anwendung das Wasserzeichen. Brauche ich, um Koko-Hair anzuwenden noch einen Basisinhalt? Ist etwa Hair Builder dafür erforderlich?...More
It will be great if Character Creator enable users to convert CC Characters into MetaHuman-compatible topology for seamless conformation and animation in Unreal Engine 5.5+, especially when using MetaHuman Animator or Control Rig workflows? With Unreal Engine 5.5's growing ecosystem around...More
HI there, This is the third time this has happened, all with different versions of this one character I'm creating. I've been going back and from Blender via the plugin, and it will be fine for let's say 6 times each way. Then, I'll open the CC4 project file and boom! watermark. Once it's...More
I've recently noticed that in areas with strong deformations maps are being baked with nasty sharp edges when using GoZPlus to bake normals. Which is fixable by using the SNormals modifier when baking by hand. Tried experimenting with the settings, but it looks like GoZPlus has its own set...More
I'm loving the ability to add "Age/dirtiness" to clothing. It exports GREAT into Unity. WSYWIG. However, it appears that when you "Choose the Substance for Selected Item", and I try to change it from "MaterialModifier.ccTexture" to "G6_cloth" it lets me select the new Substance, but when...More
The issue described in Issue 11965 has not yet been resolved with the provided solution. To clarify the problem, I have now recorded a video showing the playback steps, captured images that illustrate the impact, and included a few of the FBX files used in the test. These are attached for your...More