284 issues found

0

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Assigned
When ever I select soft select, the clothing item mesh becomes visible through the character, this makes seeing which face or vertex to select very difficult. You have to constantly rotate in order to make sure you've selected the right point. As the front and back faces and vertex overlap...More
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Submitted by blindman

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Votes
Active
In Unreal Engine, when the Auto Setup & Live Link plugin is active, the project fails to package and gives an error. After disabling the RLplugin, I can package the game. I am using Unreal Engine 5.7 and Auto Setup version 2.02....More
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Submitted by ozbey

0

Votes
Not Reproducible
I was amazed by what Auto Setup can do, but it has a fatal flaw that makes it unusable. If you use the Auto Rig to rig it to 3ds Max Cat, everything works fine in the scene where the character is imported. I would have paid real money for this feature alone, but when you merge the character...More
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Submitted by john_737012

1

Votes
Active
I know this has been raised before, but for those of us who like to use ZBrush or Blender to sculpt our own head models for use with Headshot, (and symmetry tends to be a normal way to sculpt until finer detailing/posing) it seems that a way to plot Alignment Points in the Mesh-to-Head with...More
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Submitted by Visioneer

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Votes
Assigned
I used GOZ to dress a CC5 character and edit the outfit.
A warning message appears when I import it into ZBrush, and CC5 crashes when I try to import the model back into CC5....More
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Bug
Submitted by iron001

0

Votes
Active
If I buy items on your official marketplace, I don't want to just download them on the blank project I have up at the time, I WANT TO SEE THEM IN EVERY PROJECT! I'm messing around big time with character creator and I've just opened up a saved body and face, to find that only half of my purchased...More
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Submitted by gscully

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Assigned
I have a custom character I'm trying to export from Blender 5.2 LTS using CC/IC Link 2.42 INTO Character Creator 5.12 Blender LiveLink v2.4.2. Using the CC/IC Link tab in Blender, I select the mesh and first click "Convert." I select "Humanoid" and enter the desired name. Once complete, then...More
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Submitted by Freshness34

0

Votes
Closed
Doesn't matter what character I use in CC5, It will not make the transfer to Zbrush Face tools anymore. I get the following error messages (attached items)
-Missing wrinkle config json path
-SCRIPT: FaceTools.txt...More
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Submitted by christopherpaulparks

0

Votes
Not Reproducible
Steps to reproduce the problem:
1. Go to a custom folder holding several characters (at least 5).
2. Select all of the characters....More
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Submitted by JimDHart

0

Votes
Assigned
when export as maya format, eye occlusion mesh will be lost.The UE version is correct....More
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Submitted by BytedancePST