Having this tool stackable would be conceptually the same as photoshop editing with layers.. HD details levels can be produced, macro and micro layers etc -everything from moss to water with all its complexities....More
I'm trying to use the Python from "Creature Base Animal World Vol.5". Whenever I apply the "Crawl", "Crawl Fast", or "Swim" motion to the Python iAvatar, the snake distorts into an unnatural "U"-shape (you can see the bones distort and 'leave the body' in the attached picture). I've re-installed...More
I notice it is very difficult to find what prop is listed as and what does what when you have almost a 100 props. It would be nice to be able to divide them so I can put all of 1 type of prop into a subcategory. To be able to lock a subcategory and set its visibility would be very useful...More
Live link plugin no longer pushing animation through to Unreal Metahuman characters. To Recreate the issue Create Metahuman with all relevant components and blueprint setup....More
When consolidating all materials into one, including the last material in the list causes iClone to crash. Consolidating other materials causes unstable behavior. e.g....More
Applying any of the three Transistion Curve Presets (Elastic start sudden end, Sudden start Elastic end, Elastic start and end), to a Control Point for the Prop on "Path Position %" in Timeline causes an erratic behaviour. The Prop bounces between the Start and Finish points of the Path. See...More
Hi, I want to be able to render in Unreal but also be able to render the figure inside iClone to then composite the two renders in post. This should be easily possible with an iClone piloted camera but reality is that it's not possible because the Unreal and the iClone render do not match...More