Following the example of the page http://wiki.reallusion.com/IC_Python_API:RLPy_RIFaceComponent The function GetKey() returns 60 elements in the 'morph' array, but in iClone, there are 66 elements. The 6 missing elements are shifted in the 'custom' array....More
Hello reallusion, as iclone 8 will be rolling out very soon... Please, do not forget about iclone character body physics and also clothing, hair physics as well. Those iclone and former CC character body looks too stiff when doing animation. This is the sample I got from one channel showcasing...More
Can create big changes for example: *boat foam -water plane channel could be assigned a decal which could follow the boat. *beach wetness - influence the roughness map animation to fade in and out automatically. For example when a wave approaches (dummy quad mesh follows the UV speed) wetness...More
It would quite useful to have a channel for each bone group, 1 for each, jiggling, skirt, hair, ponytails, tail, etc. And I have only 1 keyframe track for all Extended in the motion layer timeline. Could I please have the option to have a track for each unique bone group. Such as 1 track...More
It is a bit of a pain to try and figure out the total amount of my content purchases for the qualifying period. It will be much more civilized if reallusion tracked that total itself. It is annoying to need to use a spreadsheet in this particular application. I believe qualified but I'm still...More
Hi there, I want my characters to look in a certain direction for my exported animations to unity. I thought look at camera or a primitive would achieve this and although it does in iclone when I save the animations and reload them or export them to unity the default no look animations are...More
Face animation profiles all have the same first face part variation selected. And when saving custom solo feature selection, the face variation is not saved or loaded. Eye1.ini:...More
Without HDR the render output is exact but with it on it renders blurry and super light (hazy) -never rendering the color levels, sharpness & contrast as seen in the viewport. Perhaps a clue and part of the fix to the issue is to set the HDR "brightness threshold" set to 150 -it renders almost...More