Please add the option to scale the Face Key Modify window so you don't have to scroll back and forth to see all the options for nose and mouth etc. It would be easier if you could see ALL the sliders for a category at once. It would be better still if you could detach (and reattach) all the...More
The current collision system for clothing/hair is just not workable in a realistic pipeline. Having to create, position, test out manually dozens of collision shapes for every single character and every single piece of dynamic object is what keeps iClone7 from being a valuable asset in a professional...More
Hi, I want to be able to render in Unreal but also be able to render the figure inside iClone to then composite the two renders in post. This should be easily possible with an iClone piloted camera but reality is that it's not possible because the Unreal and the iClone render do not match...More
Toon Light has been great so far, but I loaded a relatively big apartment, added a character, and when I add Toon Light, everything disappears. I search and find the avatar in space with no apartment to be found. It just may be because my laptop is not really made for this, although it meets...More
Face animation profiles all have the same first face part variation selected. And when saving custom solo feature selection, the face variation is not saved or loaded. Eye1.ini:...More
IN CC3 there is an option to apply an " image" to a light,also "light shapes" but not in IC7 which only has the colour palette . Request Iclone be given the same options. as CC3 and perhaps option to export Lights with Character from CC3 to Iclone. Reason - Iclone is where you create...More
Following the example of the page http://wiki.reallusion.com/IC_Python_API:RLPy_RIFaceComponent The function GetKey() returns 60 elements in the 'morph' array, but in iClone, there are 66 elements. The 6 missing elements are shifted in the 'custom' array....More
It would quite useful to have a channel for each bone group, 1 for each, jiggling, skirt, hair, ponytails, tail, etc. And I have only 1 keyframe track for all Extended in the motion layer timeline. Could I please have the option to have a track for each unique bone group. Such as 1 track...More