1662 issues found

0

Votes
Not a Bug
Following the example of the page
http://wiki.reallusion.com/IC_Python_API:RLPy_RIFaceComponent
The function GetKey() returns 60 elements in the 'morph' array, but in iClone, there are 66 elements. The 6 missing elements are shifted in the 'custom' array....More
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Submitted by Saeder

0

Votes
Active
With multiple videos playing in the timeline, the mute will not work for any of them.
Steps:
Add a video as a plane to iClone....More
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Bug
Submitted by Rampa

3

Votes
Active
Hello reallusion, as iclone 8 will be rolling out very soon... Please, do not forget about iclone character body physics and also clothing, hair physics as well.
Those iclone and former CC character body looks too stiff when doing animation.
This is the sample I got from one channel showcasing...More
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Submitted by yayettah

0

Votes
Active
Can create big changes for example:
*boat foam -water plane channel could be assigned a decal which could follow the boat.
*beach wetness - influence the roughness map animation to fade in and out automatically. For example when a wave approaches (dummy quad mesh follows the UV speed) wetness...More
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Submitted by Ascensi

0

Votes
Active
It would quite useful to have a channel for each bone group, 1 for each, jiggling, skirt, hair, ponytails, tail, etc.
And I have only 1 keyframe track for all Extended in the motion layer timeline.
Could I please have the option to have a track for each unique bone group. Such as 1 track...More
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Submitted by Dragonskunk

0

Votes
Not a Bug
It is a bit of a pain to try and figure out the total amount of my content purchases for the qualifying period. It will be much more civilized if reallusion tracked that total itself. It is annoying to need to use a spreadsheet in this particular application. I believe qualified but I'm still...More
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Submitted by digitaldiety_20090922171914476

0

Votes
Not a Bug
Hi there, I want my characters to look in a certain direction for my exported animations to unity. I thought look at camera or a primitive would achieve this and although it does in iclone when I save the animations and reload them or export them to unity the default no look animations are...More
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Submitted by AndyAces

0

Votes
Active
Face animation profiles all have the same first face part variation selected.
And when saving custom solo feature selection, the face variation is not saved or loaded.
Eye1.ini:...More
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  •  964
Bug
Submitted by tuska

0

Votes
Released
1. Create Path.
2. Attach a PROP to path (pick path).
3. Set up to move the Prop along the path as per normal....More
  •  0
  •  963
Bug
Submitted by paro_3453

2

Votes
Not Reproducible
Without HDR the render output is exact but with it on it renders blurry and super light (hazy) -never rendering the color levels, sharpness & contrast as seen in the viewport. Perhaps a clue and part of the fix to the issue is to set the HDR "brightness threshold" set to 150 -it renders almost...More
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  •  962
Submitted by Ascensi