Currently, when the user exports an Iray .mi scene, the progress bar just states "Please wait..." This is confusing, because the user might conclude that exporting the scene has not started yet, whereas it actually has. I suggest to replace the "Please wait..." with something more meaningful...More
IN CC3 there is an option to apply an " image" to a light,also "light shapes" but not in IC7 which only has the colour palette . Request Iclone be given the same options. as CC3 and perhaps option to export Lights with Character from CC3 to Iclone. Reason - Iclone is where you create...More
Hi, When doing my latest plug-in I would have loved to access attached objects (children of a parent object) - but this was not possible. The only related function available at the moment is SetParent....More
When I drop a weightmap in for soft cloth use, it doesn't allow pure black, which in turn, makes things like pinning impossible. But I can create the proper weight map in CC3 and bring it in. So it seems kind of like a bug to me....More
When sending a character from CC3 to iC, the whole character is overwritten. When having set up a character with custom morph targets, it is a paint to have to redo it, because you forgot to add something in the clothing. it should be an option to just send clothing, or just update clothing...More
When I try to save a project, the file name in the title bar remains appended with a star, e.g., test.iProject*. When checking in Windows Explorer, I find that the file has actually been saved, so it seems that it is just the indicator that is not functioning. Sometimes the star disappears...More
Would be great if you could group several avatars/charachters together and save them. Then have the possibility to load them together as a crowd. Especially now that the CC3 can do low poly charachters....More
Hi, I want to be able to render in Unreal but also be able to render the figure inside iClone to then composite the two renders in post. This should be easily possible with an iClone piloted camera but reality is that it's not possible because the Unreal and the iClone render do not match...More
Reach Target would be great if you could "fade" into the animation it's added upon when removed, instead of just snapping. Being able to blend weight between the reach target and the underlying clip would be a great method to have some more control over the rig....More