Hi there, I want my characters to look in a certain direction for my exported animations to unity. I thought look at camera or a primitive would achieve this and although it does in iclone when I save the animations and reload them or export them to unity the default no look animations are...More
I would like to be able to do in 1 button of saving all materials for 1 character when saving all textures. That would be extremely handy and a good time saver....More
Iclone 7.4 German Version Real Time Render Options error Rest each Time This Video Link you can see the error https://youtu.be/ecAjQmigIF0 Best Regards rosuckmedia...More
At the END of a .mi file, there is an instance group ("instgroup") and the render command. The instgroup contains a list of instances, which in this case is a list of all the objects which will be rendered. It makes no sense for the camera to attempt to render itself. I have confirmed that...More
Hi, When doing my latest plug-in I would have loved to access attached objects (children of a parent object) - but this was not possible. The only related function available at the moment is SetParent....More
Live link plugin no longer pushing animation through to Unreal Metahuman characters. To Recreate the issue Create Metahuman with all relevant components and blueprint setup....More
I made some shoes (short boots) using the correct technique, on a neutral base, in Blender, Zbrush and Substance Painter. The boots work perfectly in iClone and CC3. When I export my character to Unreal Engine (using the correct plugins), the surface of the boots are all messed up. I am guessing...More
When I try to save a project, the file name in the title bar remains appended with a star, e.g., test.iProject*. When checking in Windows Explorer, I find that the file has actually been saved, so it seems that it is just the indicator that is not functioning. Sometimes the star disappears...More