1662 issues found

0

Votes
Not a Bug
Hi there, I want my characters to look in a certain direction for my exported animations to unity. I thought look at camera or a primitive would achieve this and although it does in iclone when I save the animations and reload them or export them to unity the default no look animations are...More
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Submitted by AndyAces

0

Votes
Active
It seems to work correctly in the Material preview, but the blend is not applied in viewport.
TO REPRODUCE:
1) Add a base Box (BOX_001)...More
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Bug
Submitted by Matt GH

0

Votes
Active
I would like to be able to do in 1 button of saving all materials for 1 character when saving all textures.
That would be extremely handy and a good time saver....More
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Submitted by Dragonskunk

1

Votes
Active
How do I change the units from metric to imperial. I deal in inches and feet. It's a pain to have to calculate and guestimate....More
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Submitted by zachleetech

0

Votes
Released
Iclone 7.4 German Version Real Time Render Options error Rest each Time
This Video Link you can see the error https://youtu.be/ecAjQmigIF0
Best Regards rosuckmedia...More
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Bug
Submitted by rosuckmedia

0

Votes
Active
At the END of a .mi file, there is an instance group ("instgroup") and the render command.
The instgroup contains a list of instances, which in this case is a list of all the objects which will be rendered. It makes no sense for the camera to attempt to render itself.
I have confirmed that...More
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Submitted by justaviking

1

Votes
Active
Hi,
When doing my latest plug-in I would have loved to access attached objects (children of a parent object) - but this was not possible.
The only related function available at the moment is SetParent....More
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Submitted by elMartino

1

Votes
Not Reproducible
Live link plugin no longer pushing animation through to Unreal Metahuman characters.
To Recreate the issue
Create Metahuman with all relevant components and blueprint setup....More
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Submitted by nvanniekerk

0

Votes
Assigned
I made some shoes (short boots) using the correct technique, on a neutral base, in Blender, Zbrush and Substance Painter. The boots work perfectly in iClone and CC3.
When I export my character to Unreal Engine (using the correct plugins), the surface of the boots are all messed up. I am guessing...More
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Submitted by JoeGideon

0

Votes
Not Reproducible
When I try to save a project, the file name in the title bar remains appended with a star, e.g., test.iProject*.
When checking in Windows Explorer, I find that the file has actually been saved, so it seems that it is just the indicator that is not functioning.
Sometimes the star disappears...More
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Submitted by animagic