1662 issues found

1

Votes
Not Reproducible
Live link plugin no longer pushing animation through to Unreal Metahuman characters.
To Recreate the issue
Create Metahuman with all relevant components and blueprint setup....More
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  •  978
Submitted by nvanniekerk

0

Votes
Assigned
I made some shoes (short boots) using the correct technique, on a neutral base, in Blender, Zbrush and Substance Painter. The boots work perfectly in iClone and CC3.
When I export my character to Unreal Engine (using the correct plugins), the surface of the boots are all messed up. I am guessing...More
  •  4
  •  978
Submitted by JoeGideon

0

Votes
Active
Selecting "Expand Summary tracks and Close Others" should remove other tracks from view and not cause all sub tracks from not being shown unless reselected. You just need to close the motion track is sufficient, not the motion layer, not the gesture layer, not the Torso layer, not the Head...More
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  •  977
Submitted by Dragonskunk

0

Votes
Active
This would be very appreciated if the objects of the examples of your videos would be provided to facilitate the training. Your software is very good but very complex for a beginner. If we would have all the objects so you can use in your videos, it would be enormously simpler for our learning...More
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Submitted by mic3d

1

Votes
Assigned
1. Drag a base character into the workspace
2. choose Animation -> Create Script -Text to Speech
3. Enter the following sentence: "Der zwielichtige Dr. Franken wird dabei beobachtet, wie er seinen Chef, den Leiter des Instituts für Kirchenmusik in Wien brutal erdrosselt."...More
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  •  976
Bug
Submitted by t.lucas

0

Votes
Active
When moving a motion bone 40 units this aligns with the unit system compared with other objects.
However, I only need to move a skin bone about 10 units for the same distance.
I compare this using the same character, one rigged as non-human and the other as non-standard....More
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  •  976
Submitted by elMartino

0

Votes
Active
Typing out loud. These are just a few thoughts for enhancements to iClone.
It would be nice if iClone had a VR viewport option. I see the viewport as having a dedicated camera starting were the preview camera starts. This way the user could move around the set and rearrange the props as required...More
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  •  976
Submitted by digitaldiety_20090922171914476

0

Votes
Active
I notice it is very difficult to find what prop is listed as and what does what when you have almost a 100 props.
It would be nice to be able to divide them so I can put all of 1 type of prop into a subcategory.
To be able to lock a subcategory and set its visibility would be very useful...More
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  •  976
Submitted by Dragonskunk

0

Votes
Not a Bug
At frame 1000
Menu:
Create> Spot light...More
  •  2
  •  975
Bug
Submitted by Dragonskunk

1

Votes
Active
This is similar to #4129 (https://www.reallusion.com/FeedBackTracker/Issue/Iray-Preview-window-does-not-free-up-VRAM-when-closed-consumes-more-every-time-it-is-opened ), which is marked as Released.
The issue is that after an Iray export (Save MI File) has completed, the VRAM is not released...More
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  •  975
Submitted by animagic