1662 issues found

0

Votes
Active
With multiple videos playing in the timeline, the mute will not work for any of them.
Steps:
Add a video as a plane to iClone....More
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Bug
Submitted by Rampa

0

Votes
Not Reproducible
Eu faço todo o procedimento do Iclone para o Unreal, mas aparece uma mensagem que eu preciso atualizar os códigos.
Não sei se o problema é esse, mas quando ativo o livelink, o pesonagem fica todo deformado no Unreal. Quando desativo o live link no Iclone ele volta ao normal. Resumindo, não...More
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  •  1007
Submitted by Josuca

0

Votes
Not a Bug
It is a bit of a pain to try and figure out the total amount of my content purchases for the qualifying period. It will be much more civilized if reallusion tracked that total itself. It is annoying to need to use a spreadsheet in this particular application. I believe qualified but I'm still...More
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Submitted by digitaldiety_20090922171914476

1

Votes
Assigned
Notice the buttons on her coat is way more blurred than the outer edge of her head and coat....More
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  •  1006
Bug
Submitted by Dragonskunk

0

Votes
Active
I created a script to change the opacity of all materials of a character in one go, but as you can see it is not affecting all the materials correctly.
On some materials skin or hair in paricular if you set the opacity level below 50% the will disapear completly, this also happens in the modify...More
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Submitted by videodv

0

Votes
Active
Can create big changes for example:
*boat foam -water plane channel could be assigned a decal which could follow the boat.
*beach wetness - influence the roughness map animation to fade in and out automatically. For example when a wave approaches (dummy quad mesh follows the UV speed) wetness...More
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Submitted by Ascensi

0

Votes
Assigned
Start a new default project in iClone (single box will show)
Rename the Box_001 to Box (Dont press enter or anything)
Create a new camera and notice the camera get the name "Box"...More
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  •  1005
Bug
Submitted by The-any-Key

4

Votes
Active
You could include this in the iClone Physics textures paint tool and for painting Reach Color target textures on the terrain objects or characters.
This brush however is to paint or rather "grab" physically connected objects connected by constraints by magnet (gravity attraction and repel...More
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Submitted by Ascensi

0

Votes
Active
When moving a motion bone 40 units this aligns with the unit system compared with other objects.
However, I only need to move a skin bone about 10 units for the same distance.
I compare this using the same character, one rigged as non-human and the other as non-standard....More
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  •  1004
Submitted by elMartino

0

Votes
Not a Bug
When I drop a weightmap in for soft cloth use, it doesn't allow pure black, which in turn, makes things like pinning impossible.
But I can create the proper weight map in CC3 and bring it in. So it seems kind of like a bug to me....More
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  •  1004
Submitted by dpolcino