Eu faço todo o procedimento do Iclone para o Unreal, mas aparece uma mensagem que eu preciso atualizar os códigos. Não sei se o problema é esse, mas quando ativo o livelink, o pesonagem fica todo deformado no Unreal. Quando desativo o live link no Iclone ele volta ao normal. Resumindo, não...More
It is a bit of a pain to try and figure out the total amount of my content purchases for the qualifying period. It will be much more civilized if reallusion tracked that total itself. It is annoying to need to use a spreadsheet in this particular application. I believe qualified but I'm still...More
I created a script to change the opacity of all materials of a character in one go, but as you can see it is not affecting all the materials correctly. On some materials skin or hair in paricular if you set the opacity level below 50% the will disapear completly, this also happens in the modify...More
Can create big changes for example: *boat foam -water plane channel could be assigned a decal which could follow the boat. *beach wetness - influence the roughness map animation to fade in and out automatically. For example when a wave approaches (dummy quad mesh follows the UV speed) wetness...More
Start a new default project in iClone (single box will show) Rename the Box_001 to Box (Dont press enter or anything) Create a new camera and notice the camera get the name "Box"...More
You could include this in the iClone Physics textures paint tool and for painting Reach Color target textures on the terrain objects or characters. This brush however is to paint or rather "grab" physically connected objects connected by constraints by magnet (gravity attraction and repel...More
When moving a motion bone 40 units this aligns with the unit system compared with other objects. However, I only need to move a skin bone about 10 units for the same distance. I compare this using the same character, one rigged as non-human and the other as non-standard....More
When I drop a weightmap in for soft cloth use, it doesn't allow pure black, which in turn, makes things like pinning impossible. But I can create the proper weight map in CC3 and bring it in. So it seems kind of like a bug to me....More