This software is almost unusable due to the lack of scaling ability in the GUI. Even set at the largest font size, the interface is barely readable. Please add functionality to allow more adjustment to this so that I can actually use Reallusion products again....More
Hi Im trying to write a "walk down stairs" script but I am unable to set the characters x y z transition position(Torso) in the generated clip. I can set it for the Transition Track but this is outside of the motion clip....More
Hello again. I buyed some Stuff in the Marketplace and loading down some free Content. But if i import some of the Stuff theres all a Logo from Iclone over the monitor, I have a Screen....More
I have tried 2 different helmets with 3 different textures. I have tried it with the helmet attached to the avatar and I have tried it with the helmets linked to the avatar. What arrives in UE is not usable. The texture is messed up. Some normals get flipped. The face texture looks also...More
Adding a shortcut manager to your softwares to allow the users to edit and create their own shortcuts for the tools they use the most could be really helpful and appreciated....More
Irving 8/30/2020 6:28 PM (UTC) When you add an avatar character (example) Chubby, Stretchy, Obama, Sanders, and click on the red record button, the button does turn green but when you drag the green control indicator in the control panel to activate the expressions, the character stays the...More
Under certain lighting conditions, using IRAY, the eye 'sclera' displays circular patterns, even with the latest Digital Human eyes. The artifact 'visibilty' depends on an interplay of; ● The *use* of, the *angle* of, and the *strength* of the KEY light....More
The iGrass doesnt take the exact color of the texture It makes it darker in the bottom, even if i have both color options to white. See attachments...More
It doesn't matter if Global illumination is enabled or disabled.. if GI Indirect Light is enabled then the iClone renders contain light flicker and is seen at particular camera angles. When rendering, Specular Tracing is also enabled but again only the GI Indirect Light seems to be the determining...More