If it serves a purpose to have the Object Related Track turn off by itself, can you at least let me have the option to not have it turn off automatically? I had to make undos thousands of times just because I'm editing the wrong track because the Object Related Track decides to turn itself...More
When using IRAY Preview the window pops up at different positions on my monitors. I use 3 monitors with different resolutions. Even if I disable one monitor it is not sure, where the prview window appears. But more important: The title bar is often out of scope so that i cannot reach it to...More
It would be nice to show all the content you have downloaded. Same format as other content on the hub show installed content, available content, and the ability to uninstall. The downloader you have is to basic you should be able to download multiple products at the same time and see their...More
Hello, I was asked in the community forum to open a feedback tracker issue in regard to an issue we're having with the UE4 auto-setup plugin for both CC3 and iClone7. Our project was created under UE4 4.25. We converted the project to 4.26 when Epic officially released the engine update...More
Before I even get started with current Iray release testing, I wish to request an easy fix. It's been bugging me for a while, and I'd appreciate some solution in the next beta release. That is why I am posting it here - in closed beta. I have many custom folders with countless projects. And...More
Unfortunately I'm finding that there is constant light flickering, even with the usual fixes done (under visual I have increased the shadow size etc and turned on flicker compensation). This render is 1920x1080 with 3x super sampling - check out the character's neck. https://www.youtube.com...More
Perhaps a simple checkbox in the material area "Enable Looping" would assign the textures to a different timeline system whereby each texture slot can have its own adjustable timing.. Once looping has been enabled and the character or object exported as FBX/Obj /Unity/UDK the texture channels...More
Hi, i have tried animating with the attached beard, it failed to move correctly with face key. Face puppet was animating correctly. It was skin weighted to the upper and root jaw. btw the search of "jaw" in skin weights in cc3 failed to get the result "upper jaw"....More