1662 issues found

8

Votes
Active
I would like to make this suggestion for both CC2 and the upcoming Character Creator 3, or even DAZ Characters. As I get into creating characters and animating, I see a need for Joint Corrective Morphs. Its especially important when you are creating characters of extreme sizes or with unique...More
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Submitted by will2power71

0

Votes
Released
The "Depth Of Field" Mask seems to be broken. There is no transition between the parts which are in focus and the part which are out of focus. I made a test render to test the GI settings I want to use and I made a little animation with some change in focus. You can watch the animation here...More
  •  4
  •  1670
Submitted by thedirector1974

0

Votes
Active
I am just trying out IRAY rendering and the preview render takes a LONG time. I use Blender and have no issues (very fast) so I am wondering what the problem is with IRAY....More
  •  2
  •  1668
Submitted by andyrumble

3

Votes
Active
Pose editor does not show all the bones within the model. Toe gap is an example of a morph where we could not see the bones shift. When making a new morph with any bone-shifting morphs, it cannot be used within the morph animator. Here is a list of other morphs that do not work with the morph...More
  •  1
  •  1668
Submitted by Merron Mist

0

Votes
Released
To recreate the issue; start a new project, add an avatar with spring effects, activate a spring effect on frame 1, then scrub to some later frame. then deactivate it (by clicking the "off" button). When opening the spring track(s), one can see that the spring effect SHOULD be active from the...More
  •  0
  •  1663
Bug
Submitted by baerheim

19

Votes
Active
This feature is present in CC3, you can export FBX files containing only the motion, not the mesh.
It is a very useful option, because it saves time and disk space.
However, if you collect / create several animations for a character and want to export these animation for use in UE4, it can...More
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  •  1661
Submitted by 3dtester

0

Votes
Released
There are at least 2 problems with the "Look At" feature in iClone 7.8:
1. "Look Weight" doesn't seem to be working. Adjusting its value has no effect, and deselecting then reselecting the object causes Look Weight to be reset to 100.
2. When the pivot of the Look At target is changed, Look...More
  •  1
  •  1659
Bug
Submitted by Hookflash

0

Votes
Released
Below I have attached a simple substance that uses the $Time variable, this substance and all others that use this variable was working before the upgrade. Now the animation does not play in Iclone 7.8 you can reproduce this by testing this in substance player and then in Iclone 7.8 I have...More
  •  1
  •  1658
Bug
Submitted by Warped Reality VFX

0

Votes
Closed
Hi, I'm Paul. I've been using iClone 7's Motion Live & LIVE FACE plugins to do all of my lipsynching in the last couple of months without any issue. But, this week, I moved into my new home and I am using a brand new Wifi Internet with a new router as a result but, through the same company...More
  •  0
  •  1656
Submitted by rmk4t5

0

Votes
Not a Bug
Summary:
1. For PNG rendering, Depth map and Distance map bitmaps are only 8bit, while RGB and all other channels are 16 bit.
2. RGB images are 72DPI, Depth Images are 96DPI...More
  •  1
  •  1655
Submitted by JohnLiebe