hello, i saved my project without bugs/errors. next day when i open in 70% loading stream iclone give me messege "Failed to lad the file". could you help me?...More
I find it really time consuming to look through tons of motion content, and having to apply each motion to my characters (and then undo) if it's not going to work. I have hundreds of different types of animations for sword fighting combat alone, and even though those animations are labeled...More
In Create Script / Audio File When I import a mp3, there is an alert (see the file attached). When I import a wav file, I Clone 7.9 just crashes and close brutally....More
Problem: When Auto Setup for Unity is loaded in a Unity project, it replaces all existing scripting defines with a single 'AutoSetupForUnity' define, breaking any parts of the project depending on those defines. Expected behaviour:...More
Hello! I use iClone in a "Live" environment. It will be great to have a separate "Fullscreen" viewport output trought NDI (https://www.newtek.com/ndi) A lot of great software support it and I think it can opens for new possibilities....More
I have an occasional issue where I add a new camera switch point on the Switcher track. The switch is made, but initially no key frame is inserted (see camera_switcher.png). There is no systematic way in which this occurs.The key frame usually appears when one of the other key frames if moved...More
Hi, I've downloaded the full Reallusion suite for a trial but iClone 7 crashes on start up. Details below. I have a NVIDIA GTX 570. Problem signature: Problem Event Name: APPCRASH...More
Below I have attached a simple substance that uses the $Time variable, this substance and all others that use this variable was working before the upgrade. Now the animation does not play in Iclone 7.8 you can reproduce this by testing this in substance player and then in Iclone 7.8 I have...More
Right now resulting DOF in a rendered image is affected by the size of the viewport in the workspace of the application... Can we make it that the Depth of Field blur is applied to the actual resolution of the full rendered image, and not just carried over from the blurred areas of the Viewport...More