1663 issues found

0

Votes
Active
Reallusion's current motion capture features are buggy and limited.
When showcasing the new RTX 3080, NVIDIA recently announced a new software feature called AI Pose Estimator that creates mocap data from any webcam!
Reallusion: get on the bandwagon now! Mocap with iclone must be made easy...More
  •  2
  •  2017
Submitted by tim.bradbury

2

Votes
Active
The paint toolset from Character Creator for painting physics textures on Characters or objects in iClone can again become a big asset for fast animation reach technique. I do not come from an animating back ground but when I started to work with it I find the process of creating reach targets...More
  •  7
  •  2016
Submitted by Ascensi

0

Votes
Released
Steps to reproduce:
1. Open iClone
2. Open CC3...More
  •  1
  •  2012
Submitted by alexis.kyaw

0

Votes
Closed
Guys, have you noticed that in the footer of each pages of the new iClone site that "Blog" has been spelled into "Bolg"? :)...More
  •  0
  •  2012
Bug
Submitted by Stylophone

2

Votes
Assigned
This is from both iClone 7 directly and 3DXchange as well. Same behavior in both.
Issue one:
- When I export an FBX file of any sort, it creates a .fbm folder with all of the textures in there. Awesome....More
  •  3
  •  2010
Submitted by chrispark7

3

Votes
Active
I would like to see the ability to import the Morphs from characters brought in through 3DExchange. I have tried to do this using the Obj export of a single morph but the position matching position between Exchange and Iclone. It causes the whole object to move instead of just the part needed...More
  •  3
  •  2008
Submitted by paulg625

0

Votes
Active
Morph Creator/Animator is a great tool, which can be used not only to deform the mesh but simply move and/or rotate props.
With morphs you would have more control over props as oppose to baked perform actions or key-frame animation
simply because 3-rd party apps (where morph are created)...More
  •  0
  •  2005
Submitted by 4u2ges

0

Votes
Closed
I have quite huge scene to render in iray with sun&sky option. It has around 17M triangles in sub 1.
I am working on 32 core/64 threads threadripper + 2080ti x 2 + 64 GB RAM. My PC comes out of memory and GPU usage is shown as 12 GB/11GB (while at the end its 22GB total, but I've seen Iclone...More
  •  3
  •  2003
Submitted by silvia.szymczyk

0

Votes
Released
To recreate the issue; start a new project, add an avatar with spring effects, activate a spring effect on frame 1, then scrub to some later frame. then deactivate it (by clicking the "off" button). When opening the spring track(s), one can see that the spring effect SHOULD be active from the...More
  •  0
  •  2003
Bug
Submitted by baerheim

0

Votes
Active
THE PURPOSE of this request is to make it easier to manage multi-frame (animation) Iray renders.
CURRENTLY the render "Options" which control things like Denoise and Maximum Samples (iterations) are written into each and every .mi file.
I SUGGEST the render Options should be written into...More
  •  5
  •  2001
Submitted by justaviking