Enabling PN Triangle Tessellation in UE4 to smooth outputs almost always results in triangle shaped flipped faces, even with default characters. Contacted support (190728) but other than turning the feature off (resulting in characters looking like Kryten from Red Dwarf) they had no other suggestions...More
It seems strange that the user has to fool around with collision meshes. For fast rendering, iClone needs them at render time. But *between* renders there's a whole lot of processor power available that iClone could put to good use designing and keyframing the best layout of collision meshes...More
I spent all day trying to get a simple spring physics to work in 7.3, but it just wouldn't work. I rolled back to iClone 6 and it works great! I tried a few different setups, but here's one that I duplicated which would not work in 7.3: https://youtu.be/_tahADirLKw...More
iRay Render Fails To Use Nvidia 3060 ti RTX Graphics Card I have recently upgraded my Graphics Card to a Nvidia 3060 ti RTX Card and tried to use iRay Renderer in both iClone and Character Creator. In both instances the 3060 ti RTX Card showed up in the Hardware Settings, but iRay Renderer...More
I have never had a problem with iclone before now. All versions that I have used over the years have worked fine. But today I got an issue that I can not seem to clear. every project I have created and saved will not open. I keep getting an error saying "files missing". I haven't moved or deleted...More
When working with Mocap data, or a big amount of animation data in general, it can be difficult to see the problem areas when playing at max speed. It would be great having a button similar to 3ds Max with speed options, instead of having to change the timeline....More
Problem: When Auto Setup for Unity is loaded in a Unity project, it replaces all existing scripting defines with a single 'AutoSetupForUnity' define, breaking any parts of the project depending on those defines. Expected behaviour:...More
While trying to use soft cloth physics on simple objects such as pillows etc (meshes brought in via 3dexchange and turned into props) ....the soft cloth either goes through the object (regardless of settings) or shoots off in a different direction. It is fine when the bounding box is a box...More