Hey RL-Team A real missing feature from the beginning of Iclone is the real world measurement. Scale 100 says nothing about the imported props and the size of it. The real units taken from the imported (3d exchamge converted) objects would be VERY VERY useful. For example i create a cube...More
Hi i am trying to transfer my character with 134578 triangle with unreal live link in my project ( Unreal 4.27) . It gave me also this error message ( image attached). Please help me. Thank you. My pc settings are:...More
The IRAY Plugin Preview Windows keeps moving out of scope so that I cannot reach the title bar to move it on my screens. I am using 3 screens with dieffernet resolutions. IRAY preview windows cannot be fixed to one screen or position. Sometimes it is positioned to far above so that I cannot...More
Problem: I have a talking animation for a character. The talking animation in 3dx or Unity is different(ruined) from the same clip in iclone 7. Scenario 1- iclone 7 and 3dxchange 7 Steps to reproduce:...More
I tried the lip sync feature yesterday and found that the smoothing feature is great. However, I found that I had to deal with the consonants and vowels differently. I might be wrong, but smoothing the consonants seemed to smooth them too much. The consonants still need to be sufficiently expressed...More
I brought a simple mesh with bones to test for IK, and its not working properly. I created the IK constrain in iclone too(with the way you say on the manual). When i try to move the target bone it ruins the whole mesh and it becomes unusable. The bug is with the transform tool. Please if...More
Hi, That would be great when hiding elements like Avatars or props etc.. to get a better playback speed, for the moment it seems like the computer continues to calculate polygons of hided elements. And,...More
It seems strange that the user has to fool around with collision meshes. For fast rendering, iClone needs them at render time. But *between* renders there's a whole lot of processor power available that iClone could put to good use designing and keyframing the best layout of collision meshes...More