Hi, That would be great when hiding elements like Avatars or props etc.. to get a better playback speed, for the moment it seems like the computer continues to calculate polygons of hided elements. And,...More
I have a simple falg attached to an object that renders correctly in a preview mp4 but does not simulate at all when i render a frame sequence. Bythe way please do fix the bug that i clone always renders at 60 fps. when rendering frames.. That one is super annoying....More
Reallusion software is about realism, and arguably the biggest aspect of human realism that we look for in renders is breathing. In order to be 'life-like', and not static or robotic, things like subtle movements and blinking are great, but the thing that would really seal the deal is breathing...More
Both iC and CC failed to start after installation latest NVidia Game Ready driver v436.15. After rolled back to NVidia Studio driver v431.70 both applications started normally. OS - Windows 10 Pro x64 with all latest updates....More
It is my understanding that certain iClone avatars (including G6), in addition to having spring bones for the breasts, have hip and abdominal extend bones which can be used as springs (to create soft body dynamics in the stomach and glutes). I have managed to turn these extend bones into springs...More
Hello RL, I started to render a project and the progress bar started from 48% at frame 1 (half way....). Attached is a picture that shows the issue....More
It would be greatly helpful to have a GI Specular Bounce Strength Factor also as a Materials parameter instead of being solely a global GI factor. This would help having more control on PBR material specular highlights (ie: Eyes Cornea, ..) intensity, which is normally controlled by the index...More
would be amazing if you could also support .glb format on iclone its very convenient exporting it that way from blender cause it also keeps the bones and shape keys animation...More
When using MP4 or popVideo in iClone, I am experiencing hanging, slow performance, and eventually application crash. I am applying a video as a Diffuse map for a Plane A - object. When scrubbing the playback head on the main player (above the timeline), the video texture does not advance...More